Function bevy_pbr::queue_prepass_view_bind_group
source · pub fn queue_prepass_view_bind_group<M: Material>(
render_device: Res<'_, RenderDevice>,
prepass_pipeline: Res<'_, PrepassPipeline<M>>,
view_uniforms: Res<'_, ViewUniforms>,
prepass_view_bind_group: ResMut<'_, PrepassViewBindGroup>
)