Function bevy_pbr::prepare_prepass_textures
source · pub fn prepare_prepass_textures(
commands: Commands<'_, '_>,
texture_cache: ResMut<'_, TextureCache>,
msaa: Res<'_, Msaa>,
render_device: Res<'_, RenderDevice>,
views_3d: Query<'_, '_, (Entity, &ExtractedCamera, Option<&DepthPrepass>, Option<&NormalPrepass>), (With<RenderPhase<Opaque3dPrepass>>, With<RenderPhase<AlphaMask3dPrepass>>)>
)