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use crate::{light::Light, material::StandardMaterial, render_graph::FORWARD_PIPELINE_HANDLE};
use bevy_asset::Handle;
use bevy_ecs::Bundle;
use bevy_render::{
draw::Draw,
mesh::Mesh,
pipeline::{DynamicBinding, PipelineSpecialization, RenderPipeline, RenderPipelines},
render_graph::base::MainPass,
};
use bevy_transform::prelude::{Rotation, Scale, Transform, Translation};
#[derive(Bundle)]
pub struct PbrComponents {
pub mesh: Handle<Mesh>,
pub material: Handle<StandardMaterial>,
pub main_pass: MainPass,
pub draw: Draw,
pub render_pipelines: RenderPipelines,
pub transform: Transform,
pub translation: Translation,
pub rotation: Rotation,
pub scale: Scale,
}
impl Default for PbrComponents {
fn default() -> Self {
Self {
render_pipelines: RenderPipelines::from_pipelines(vec![RenderPipeline::specialized(
FORWARD_PIPELINE_HANDLE,
PipelineSpecialization {
dynamic_bindings: vec![
DynamicBinding {
bind_group: 2,
binding: 0,
},
DynamicBinding {
bind_group: 3,
binding: 0,
},
],
..Default::default()
},
)]),
mesh: Default::default(),
material: Default::default(),
main_pass: Default::default(),
draw: Default::default(),
transform: Default::default(),
translation: Default::default(),
rotation: Default::default(),
scale: Default::default(),
}
}
}
#[derive(Bundle, Default)]
pub struct LightComponents {
pub light: Light,
pub transform: Transform,
pub translation: Translation,
pub rotation: Rotation,
}