pub fn update_debug_cursor<T: 'static>(
    commands: Commands<'_, '_>,
    meshes: ResMut<'_, Assets<Mesh>>,
    materials: ResMut<'_, Assets<StandardMaterial>>,
    cursors: Query<'_, '_, (&Intersection<T>, &mut Transform), With<DebugCursor<T>>>,
    intersection_without_cursor: Query<'_, '_, (Entity, &Intersection<T>), Without<DebugCursor<T>>>
)
Expand description

Updates the 3d cursor to be in the pointed world coordinates