pub fn ray_mesh_intersection(
    mesh_to_world: &Mat4,
    vertex_positions: &[[f32; 3]],
    vertex_normals: Option<&[[f32; 3]]>,
    pick_ray: &Ray3d,
    indices: Option<&Vec<impl IntoUsize>>
) -> Option<Intersection>
Expand description

Checks if a ray intersects a mesh, and returns the nearest intersection if one exists.