pub struct AutoGenerateOutlineNormalsPlugin { /* private fields */ }Expand description
Automatically runs generate_outline_normals
on every mesh.
This is provided as a convenience for simple projects. It runs the outline normal generator every time a mesh asset is created or modified without consideration for whether this is necessary or appropriate.
Implementations§
Source§impl AutoGenerateOutlineNormalsPlugin
impl AutoGenerateOutlineNormalsPlugin
pub fn new(settings: GenerateOutlineNormalsSettings) -> Self
Trait Implementations§
Source§impl Clone for AutoGenerateOutlineNormalsPlugin
impl Clone for AutoGenerateOutlineNormalsPlugin
Source§fn clone(&self) -> AutoGenerateOutlineNormalsPlugin
fn clone(&self) -> AutoGenerateOutlineNormalsPlugin
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for AutoGenerateOutlineNormalsPlugin
impl Default for AutoGenerateOutlineNormalsPlugin
Source§fn default() -> AutoGenerateOutlineNormalsPlugin
fn default() -> AutoGenerateOutlineNormalsPlugin
Returns the “default value” for a type. Read more
Source§impl Plugin for AutoGenerateOutlineNormalsPlugin
impl Plugin for AutoGenerateOutlineNormalsPlugin
Source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish should be called.Source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.Source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
impl Resource for AutoGenerateOutlineNormalsPlugin
Auto Trait Implementations§
impl Freeze for AutoGenerateOutlineNormalsPlugin
impl RefUnwindSafe for AutoGenerateOutlineNormalsPlugin
impl Send for AutoGenerateOutlineNormalsPlugin
impl Sync for AutoGenerateOutlineNormalsPlugin
impl Unpin for AutoGenerateOutlineNormalsPlugin
impl UnwindSafe for AutoGenerateOutlineNormalsPlugin
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impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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fn from_world(_world: &mut World) -> T
Creates Self using default().
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