Struct bevy_mod_gltf_patched::GltfPlugin
source · pub struct GltfPlugin { /* private fields */ }
Expand description
Adds support for glTF file loading to the app.
Implementations§
source§impl GltfPlugin
impl GltfPlugin
pub fn add_custom_vertex_attribute( self, name: &str, attribute: MeshVertexAttribute ) -> Self
Trait Implementations§
source§impl Default for GltfPlugin
impl Default for GltfPlugin
source§fn default() -> GltfPlugin
fn default() -> GltfPlugin
Returns the “default value” for a type. Read more
source§impl Plugin for GltfPlugin
impl Plugin for GltfPlugin
§fn setup(&self, _app: &mut App)
fn setup(&self, _app: &mut App)
Runs after all plugins are built, but before the app runner is called.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl RefUnwindSafe for GltfPlugin
impl Send for GltfPlugin
impl Sync for GltfPlugin
impl Unpin for GltfPlugin
impl UnwindSafe for GltfPlugin
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
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fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
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where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
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) to &Any
. This is needed since Rust cannot
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Convert
&mut Trait
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T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World]