Skip to main content Crate bevy_mesh Copy item path Source pub use primitives ::*;morph prelude The mesh prelude. primitives Mesh generation for primitive shapes . skinning BaseMeshPipelineKey Our base mesh pipeline key bits start from the highest bit and go
downward. The PBR mesh pipeline key bits start from the lowest bit and
go upward. This allows the PBR bits in the downstream crate bevy_pbr
to coexist in the same field without any shifts. Mesh A 3D object made out of vertices representing triangles, lines, or points,
with “attribute” values for each vertex. Mesh2d A component for 2D meshes. Requires a MeshMaterial2d to be rendered, commonly using a ColorMaterial . Mesh2dTemplate Mesh3d A component for 3D meshes. Requires a MeshMaterial3d to be rendered, commonly using a StandardMaterial . Mesh3dTemplate MeshAttributeCompressionFlags If the corresponding attribute compression is enabled: MeshCompressionArgs Mesh compression arguments used in Mesh::compressed_mesh . MeshDeserializer Use to specify extra options when deserializing a SerializedMesh into a Mesh . MeshPlugin Adds Mesh as an asset. MeshTag A component that stores an arbitrary index used to identify the mesh
instance when rendering. MeshVertexAttribute MeshVertexAttributeId MeshVertexBufferLayout MeshVertexBufferLayoutRef Describes the layout of the mesh vertices in GPU memory. MeshVertexBufferLayouts Stores the single copy of each mesh vertex buffer layout. MissingVertexAttributeError SerializedMesh A version of Mesh suitable for serializing for short-term transfer. VertexAttributeDescriptor VertexBufferLayout Describes how the vertex buffer is interpreted. AttributeQuantization Vertex format that can be quantized from Float32. GenerateTangentsError Failed to generate tangents for the mesh. Indices An array of indices into the VertexAttributeValues for a mesh. MeshAccessError Error from accessing mesh vertex attributes or indices MeshAttributeCompressionError Error that can occur when compressing/quantizing mesh vertex attributes. MeshMergeDuplicateVerticesError Error that can occur when calling Mesh::merge_duplicate_vertices MeshMergeError Error that can occur when calling Mesh::merge . MeshTrianglesError An error that occurred while trying to extract a collection of triangles from a Mesh . MeshWindingInvertError An error that occurred while trying to invert the winding of a Mesh . PrimitiveTopology Primitive type the input mesh is composed of. UvChannel An enum to define which UV attribute to use for a texture. VertexAttributeValues Contains an array where each entry describes a property of a single vertex.
Matches the VertexFormats . VertexFormat Corresponds to WebGPU GPUVertexFormat . INDEX_BUFFER_ASSET_INDEX VERTEX_ATTRIBUTE_BUFFER_ID mark_2d_meshes_as_changed_if_their_assets_changed A system that marks a Mesh2d as changed if the associated Mesh2d
asset has changed. mark_3d_meshes_as_changed_if_their_assets_changed A system that marks a Mesh3d as changed if the associated Mesh asset
has changed. octahedral_decode_signed Decode octahedral coordinates to normals or unit direction vectors. Input is [-1, 1]. octahedral_decode_tangent Decode tangent vectors from octahedral coordinates and return the sign. Input is [-1, 1]. The y component should have been mapped to always be positive and then encoded the sign. octahedral_encode_signed Encode normals or unit direction vectors as octahedral coordinates with range [-1, 1]. Use octahedral_decode_signed to decode. octahedral_encode_tangent Encode tangent vectors as octahedral coordinates with range [-1, 1]. The sign is encoded in y component. Use octahedral_decode_tangent to decode. triangle_area_normal Compute a vector whose direction is the normal of the triangle formed by
points a, b, c, and whose magnitude is double the area of the triangle. This
is useful for computing smooth normals where the contributing normals are
proportionate to the areas of the triangles as discussed
here . triangle_normal Compute the normal of a face made of three points: a, b, and c.