bevy_megaui

Struct MegaUiContext

Source
pub struct MegaUiContext {
    pub ui: Ui,
    /* private fields */
}
Expand description

A resource that is used to store bevy_megaui context. Since megaui::Ui doesn’t implement Send + Sync, it’s accessible only from thread-local systems.

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§ui: Ui

Megaui context.

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impl MegaUiContext

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pub fn draw_window( &mut self, id: Id, position: Vector2, size: Vector2, params: impl Into<Option<WindowParams>>, f: impl FnOnce(&mut Ui), )

A helper function to draw a megaui window. You may as well use megaui::widgets::Window::new if you prefer a builder pattern.

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pub fn set_megaui_texture(&mut self, id: u32, texture: Handle<Texture>)

Can accept either a strong or a weak handle.

You may want to pass a weak handle if you control removing texture assets in your application manually and you don’t want to bother with cleaning up textures in megaui.

You’ll want to pass a strong handle if a texture is used only in megaui and there’s no handle copies stored anywhere else.

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pub fn remove_megaui_texture(&mut self, id: u32)

Removes a texture handle associated with the id.

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