Struct bevy_megaui::MegaUiContext[][src]

pub struct MegaUiContext {
    pub ui: Ui,
    // some fields omitted
}

A resource that is used to store bevy_megaui context. Since megaui::Ui doesn't implement Send + Sync, it's accessible only from thread-local systems.

Fields

ui: Ui

Megaui context.

Implementations

impl MegaUiContext[src]

pub fn draw_window(
    &mut self,
    id: Id,
    position: Vector2,
    size: Vector2,
    params: impl Into<Option<WindowParams>>,
    f: impl FnOnce(&mut Ui)
)
[src]

A helper function to draw a megaui window. You may as well use megaui::widgets::Window::new if you prefer a builder pattern.

pub fn set_megaui_texture(&mut self, id: u32, texture: Handle<Texture>)[src]

Can accept either a strong or a weak handle.

You may want to pass a weak handle if you control removing texture assets in your application manually and you don't want to bother with cleaning up textures in megaui.

You'll want to pass a strong handle if a texture is used only in megaui and there's no handle copies stored anywhere else.

pub fn remove_megaui_texture(&mut self, id: u32)[src]

Removes a texture handle associated with the id.

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,