[][src]Struct bevy_math::Quat

#[repr(C)]pub struct Quat(_);

A quaternion representing an orientation.

This quaternion is intended to be of unit length but may denormalize due to floating point "error creep" which can occur when successive quaternion operations are applied.

This type is 16 byte aligned.

Implementations

impl Quat[src]

pub fn from_xyzw(x: f32, y: f32, z: f32, w: f32) -> Quat[src]

Creates a new rotation quaternion.

This should generally not be called manually unless you know what you are doing. Use one of the other constructors instead such as identity or from_axis_angle.

from_xyzw is mostly used by unit tests and serde deserialization.

pub const fn identity() -> Quat[src]

pub fn from_slice_unaligned(slice: &[f32]) -> Quat[src]

Creates a rotation quaternion from an unaligned &[f32].

Preconditions

The resulting quaternion is expected to be of unit length.

Panics

Panics if slice length is less than 4.

pub fn write_to_slice_unaligned(self, slice: &mut [f32])[src]

Writes the quaternion to an unaligned &mut [f32].

Panics

Panics if slice length is less than 4.

pub fn from_axis_angle(axis: Vec3, angle: f32) -> Quat[src]

Create a quaterion for a normalized rotation axis and angle (in radians).

pub fn from_rotation_x(angle: f32) -> Quat[src]

Creates a quaternion from the angle (in radians) around the x axis.

pub fn from_rotation_y(angle: f32) -> Quat[src]

Creates a quaternion from the angle (in radians) around the y axis.

pub fn from_rotation_z(angle: f32) -> Quat[src]

Creates a quaternion from the angle (in radians) around the z axis.

pub fn from_rotation_ypr(yaw: f32, pitch: f32, roll: f32) -> Quat[src]

Create a quaternion from the given yaw (around y), pitch (around x) and roll (around z) in radians.

pub fn from_rotation_mat3(mat: &Mat3) -> Quat[src]

Creates a quaternion from a 3x3 rotation matrix.

pub fn from_rotation_mat4(mat: &Mat4) -> Quat[src]

Creates a quaternion from a 3x3 rotation matrix inside a homogeneous 4x4 matrix.

pub fn to_axis_angle(self) -> (Vec3, f32)[src]

Returns the rotation axis and angle of self.

pub fn conjugate(self) -> Quat[src]

Returns the quaternion conjugate of self. For a unit quaternion the conjugate is also the inverse.

pub fn dot(self, other: Quat) -> f32[src]

Computes the dot product of self and other. The dot product is equal to the the cosine of the angle between two quaterion rotations.

pub fn length(self) -> f32[src]

Computes the length of self.

pub fn length_squared(self) -> f32[src]

Computes the squared length of self.

This is generally faster than Quat::length() as it avoids a square root operation.

pub fn length_reciprocal(self) -> f32[src]

👎 Deprecated since 0.9.5:

please use Quat::length_recip instead

pub fn length_recip(self) -> f32[src]

Computes 1.0 / Quat::length().

For valid results, self must not be of length zero.

pub fn normalize(self) -> Quat[src]

Returns self normalized to length 1.0.

For valid results, self must not be of length zero.

pub fn is_normalized(self) -> bool[src]

Returns whether self of length 1.0 or not.

Uses a precision threshold of 1e-6.

pub fn is_near_identity(self) -> bool[src]

pub fn abs_diff_eq(self, other: Quat, max_abs_diff: f32) -> bool[src]

Returns true if the absolute difference of all elements between self and other is less than or equal to max_abs_diff.

This can be used to compare if two Quat's contain similar elements. It works best when comparing with a known value. The max_abs_diff that should be used used depends on the values being compared against.

For more on floating point comparisons see https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/

pub fn lerp(self, end: Quat, s: f32) -> Quat[src]

Performs a linear interpolation between self and other based on the value s.

When s is 0.0, the result will be equal to self. When s is 1.0, the result will be equal to other.

pub fn slerp(self, end: Quat, s: f32) -> Quat[src]

Performs a spherical linear interpolation between self and end based on the value s.

When s is 0.0, the result will be equal to self. When s is 1.0, the result will be equal to end.

Note that a rotation can be represented by two quaternions: q and -q. The slerp path between q and end will be different from the path between -q and end. One path will take the long way around and one will take the short way. In order to correct for this, the dot product between self and end should be positive. If the dot product is negative, slerp between -self and end.

pub fn mul_vec3a(self, other: Vec3A) -> Vec3A[src]

Multiplies a quaternion and a 3D vector, rotating it.

pub fn mul_vec3(self, other: Vec3) -> Vec3[src]

Multiplies a quaternion and a 3D vector, rotating it.

pub fn mul_quat(self, other: Quat) -> Quat[src]

Multiplies two quaternions. Note that due to floating point rounding the result may not be perfectly normalized.

pub fn x(self) -> f32[src]

Returns element x.

pub fn y(self) -> f32[src]

Returns element y.

pub fn z(self) -> f32[src]

Returns element z.

pub fn w(self) -> f32[src]

Returns element w.

Trait Implementations

impl AsMut<[f32; 4]> for Quat[src]

impl AsRef<[f32; 4]> for Quat[src]

impl Clone for Quat[src]

impl Copy for Quat[src]

impl Debug for Quat[src]

impl Default for Quat[src]

impl<'de> Deserialize<'de> for Quat[src]

impl Display for Quat[src]

impl From<[f32; 4]> for Quat[src]

impl From<(f32, f32, f32, f32)> for Quat[src]

impl From<Quat> for Vec4[src]

impl From<Vec4> for Quat[src]

impl From<__m128> for Quat[src]

impl Mul<Quat> for Quat[src]

type Output = Quat

The resulting type after applying the * operator.

impl Mul<Vec3> for Quat[src]

type Output = Vec3

The resulting type after applying the * operator.

impl Mul<Vec3A> for Quat[src]

type Output = Vec3A

The resulting type after applying the * operator.

impl MulAssign<Quat> for Quat[src]

impl Neg for Quat[src]

type Output = Quat

The resulting type after applying the - operator.

impl PartialEq<Quat> for Quat[src]

impl PartialOrd<Quat> for Quat[src]

impl Serialize for Quat[src]

Auto Trait Implementations

impl RefUnwindSafe for Quat

impl Send for Quat

impl Sync for Quat

impl Unpin for Quat

impl UnwindSafe for Quat

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.