[][src]Struct bevy_math::Mat3

#[repr(C)]pub struct Mat3 { /* fields omitted */ }

A 3x3 column major matrix.

This type is 16 byte aligned.

Implementations

impl Mat3[src]

pub fn zero() -> Mat3[src]

Creates a 3x3 matrix with all elements set to 0.0.

pub fn identity() -> Mat3[src]

Creates a 3x3 identity matrix.

pub fn from_cols(x_axis: Vec3, y_axis: Vec3, z_axis: Vec3) -> Mat3[src]

Creates a 3x3 matrix from three column vectors.

pub fn from_cols_array(m: &[f32; 9]) -> Mat3[src]

Creates a 3x3 matrix from a [f32; 9] stored in column major order. If your data is stored in row major you will need to transpose the returned matrix.

pub fn to_cols_array(&self) -> [f32; 9][src]

Creates a [f32; 9] storing data in column major order. If you require data in row major order transpose the matrix first.

pub fn from_cols_array_2d(m: &[[f32; 3]; 3]) -> Mat3[src]

Creates a 3x3 matrix from a [[f32; 3]; 3] stored in column major order. If your data is in row major order you will need to transpose the returned matrix.

pub fn to_cols_array_2d(&self) -> [[f32; 3]; 3][src]

Creates a [[f32; 3]; 3] storing data in column major order. If you require data in row major order transpose the matrix first.

pub fn from_scale_angle_translation(
    scale: Vec2,
    angle: f32,
    translation: Vec2
) -> Mat3
[src]

Creates a 3x3 homogeneous transformation matrix from the given scale, rotation angle (in radians) and translation.

The resulting matrix can be used to transform 2D points and vectors.

pub fn from_quat(rotation: Quat) -> Mat3[src]

Creates a 3x3 rotation matrix from the given quaternion.

pub fn from_axis_angle(axis: Vec3, angle: f32) -> Mat3[src]

Creates a 3x3 rotation matrix from a normalized rotation axis and angle (in radians).

pub fn from_rotation_ypr(yaw: f32, pitch: f32, roll: f32) -> Mat3[src]

Creates a 3x3 rotation matrix from the given Euler angles (in radians).

pub fn from_rotation_x(angle: f32) -> Mat3[src]

Creates a 3x3 rotation matrix from angle (in radians) around the x axis.

pub fn from_rotation_y(angle: f32) -> Mat3[src]

Creates a 3x3 rotation matrix from angle (in radians) around the y axis.

pub fn from_rotation_z(angle: f32) -> Mat3[src]

Creates a 3x3 rotation matrix from angle (in radians) around the z axis.

pub fn from_scale(scale: Vec3) -> Mat3[src]

Creates a 3x3 non-uniform scale matrix.

pub fn set_x_axis(&mut self, x: Vec3)[src]

pub fn set_y_axis(&mut self, y: Vec3)[src]

pub fn set_z_axis(&mut self, z: Vec3)[src]

pub fn x_axis(&self) -> Vec3[src]

pub fn y_axis(&self) -> Vec3[src]

pub fn z_axis(&self) -> Vec3[src]

pub fn x_axis_mut(&mut self) -> &mut Vec3[src]

pub fn y_axis_mut(&mut self) -> &mut Vec3[src]

pub fn z_axis_mut(&mut self) -> &mut Vec3[src]

pub fn transpose(&self) -> Mat3[src]

Returns the transpose of self.

pub fn determinant(&self) -> f32[src]

Returns the determinant of self.

pub fn inverse(&self) -> Mat3[src]

Returns the inverse of self.

If the matrix is not invertible the returned matrix will be invalid.

pub fn mul_vec3a(&self, other: Vec3A) -> Vec3A[src]

pub fn mul_vec3(&self, other: Vec3) -> Vec3[src]

Transforms a 3D vector.

pub fn mul_mat3(&self, other: &Mat3) -> Mat3[src]

Multiplies two 3x3 matrices.

pub fn add_mat3(&self, other: &Mat3) -> Mat3[src]

Adds two 3x3 matrices.

pub fn sub_mat3(&self, other: &Mat3) -> Mat3[src]

Subtracts two 3x3 matrices.

pub fn mul_scalar(&self, other: f32) -> Mat3[src]

Multiplies a 3x3 matrix by a scalar.

pub fn transform_point2(&self, other: Vec2) -> Vec2[src]

Transforms the given Vec2 as 2D point. This is the equivalent of multiplying the Vec2 as a Vec3 where z is 1.0.

pub fn transform_vector2(&self, other: Vec2) -> Vec2[src]

Transforms the given Vec2 as 2D vector. This is the equivalent of multiplying the Vec2 as a Vec3 where z is 0.0.

pub fn abs_diff_eq(&self, other: Mat3, max_abs_diff: f32) -> bool[src]

Returns true if the absolute difference of all elements between self and other is less than or equal to max_abs_diff.

This can be used to compare if two Mat3's contain similar elements. It works best when comparing with a known value. The max_abs_diff that should be used used depends on the values being compared against.

For more on floating point comparisons see https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/

Trait Implementations

impl Add<Mat3> for Mat3[src]

type Output = Mat3

The resulting type after applying the + operator.

impl Clone for Mat3[src]

impl Copy for Mat3[src]

impl Debug for Mat3[src]

impl Default for Mat3[src]

impl<'de> Deserialize<'de> for Mat3[src]

impl Display for Mat3[src]

impl Mul<Mat3> for Mat3[src]

type Output = Mat3

The resulting type after applying the * operator.

impl Mul<Vec3> for Mat3[src]

type Output = Vec3

The resulting type after applying the * operator.

impl Mul<Vec3A> for Mat3[src]

type Output = Vec3A

The resulting type after applying the * operator.

impl Mul<f32> for Mat3[src]

type Output = Mat3

The resulting type after applying the * operator.

impl PartialEq<Mat3> for Mat3[src]

impl PartialOrd<Mat3> for Mat3[src]

impl Serialize for Mat3[src]

impl StructuralPartialEq for Mat3[src]

impl Sub<Mat3> for Mat3[src]

type Output = Mat3

The resulting type after applying the - operator.

Auto Trait Implementations

impl RefUnwindSafe for Mat3

impl Send for Mat3

impl Sync for Mat3

impl Unpin for Mat3

impl UnwindSafe for Mat3

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.