1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
mod primitive_impls;

use glam::Mat2;

use super::{BoundingVolume, IntersectsVolume};
use crate::prelude::Vec2;

/// Computes the geometric center of the given set of points.
#[inline(always)]
fn point_cloud_2d_center(points: &[Vec2]) -> Vec2 {
    assert!(
        !points.is_empty(),
        "cannot compute the center of an empty set of points"
    );

    let denom = 1.0 / points.len() as f32;
    points.iter().fold(Vec2::ZERO, |acc, point| acc + *point) * denom
}

/// A trait with methods that return 2D bounded volumes for a shape
pub trait Bounded2d {
    /// Get an axis-aligned bounding box for the shape with the given translation and rotation.
    /// The rotation is in radians, counterclockwise, with 0 meaning no rotation.
    fn aabb_2d(&self, translation: Vec2, rotation: f32) -> Aabb2d;
    /// Get a bounding circle for the shape
    /// The rotation is in radians, counterclockwise, with 0 meaning no rotation.
    fn bounding_circle(&self, translation: Vec2, rotation: f32) -> BoundingCircle;
}

/// A 2D axis-aligned bounding box, or bounding rectangle
#[doc(alias = "BoundingRectangle")]
#[derive(Clone, Copy, Debug)]
pub struct Aabb2d {
    /// The minimum, conventionally bottom-left, point of the box
    pub min: Vec2,
    /// The maximum, conventionally top-right, point of the box
    pub max: Vec2,
}

impl Aabb2d {
    /// Constructs an AABB from its center and half-size.
    #[inline(always)]
    pub fn new(center: Vec2, half_size: Vec2) -> Self {
        debug_assert!(half_size.x >= 0.0 && half_size.y >= 0.0);
        Self {
            min: center - half_size,
            max: center + half_size,
        }
    }

    /// Computes the smallest [`Aabb2d`] containing the given set of points,
    /// transformed by `translation` and `rotation`.
    ///
    /// # Panics
    ///
    /// Panics if the given set of points is empty.
    #[inline(always)]
    pub fn from_point_cloud(translation: Vec2, rotation: f32, points: &[Vec2]) -> Aabb2d {
        // Transform all points by rotation
        let rotation_mat = Mat2::from_angle(rotation);
        let mut iter = points.iter().map(|point| rotation_mat * *point);

        let first = iter
            .next()
            .expect("point cloud must contain at least one point for Aabb2d construction");

        let (min, max) = iter.fold((first, first), |(prev_min, prev_max), point| {
            (point.min(prev_min), point.max(prev_max))
        });

        Aabb2d {
            min: min + translation,
            max: max + translation,
        }
    }

    /// Computes the smallest [`BoundingCircle`] containing this [`Aabb2d`].
    #[inline(always)]
    pub fn bounding_circle(&self) -> BoundingCircle {
        let radius = self.min.distance(self.max) / 2.0;
        BoundingCircle::new(self.center(), radius)
    }

    /// Finds the point on the AABB that is closest to the given `point`.
    ///
    /// If the point is outside the AABB, the returned point will be on the perimeter of the AABB.
    /// Otherwise, it will be inside the AABB and returned as is.
    #[inline(always)]
    pub fn closest_point(&self, point: Vec2) -> Vec2 {
        // Clamp point coordinates to the AABB
        point.clamp(self.min, self.max)
    }
}

impl BoundingVolume for Aabb2d {
    type Position = Vec2;
    type HalfSize = Vec2;

    #[inline(always)]
    fn center(&self) -> Self::Position {
        (self.min + self.max) / 2.
    }

    #[inline(always)]
    fn half_size(&self) -> Self::HalfSize {
        (self.max - self.min) / 2.
    }

    #[inline(always)]
    fn visible_area(&self) -> f32 {
        let b = self.max - self.min;
        b.x * b.y
    }

    #[inline(always)]
    fn contains(&self, other: &Self) -> bool {
        other.min.x >= self.min.x
            && other.min.y >= self.min.y
            && other.max.x <= self.max.x
            && other.max.y <= self.max.y
    }

    #[inline(always)]
    fn merge(&self, other: &Self) -> Self {
        Self {
            min: self.min.min(other.min),
            max: self.max.max(other.max),
        }
    }

    #[inline(always)]
    fn grow(&self, amount: Self::HalfSize) -> Self {
        let b = Self {
            min: self.min - amount,
            max: self.max + amount,
        };
        debug_assert!(b.min.x <= b.max.x && b.min.y <= b.max.y);
        b
    }

    #[inline(always)]
    fn shrink(&self, amount: Self::HalfSize) -> Self {
        let b = Self {
            min: self.min + amount,
            max: self.max - amount,
        };
        debug_assert!(b.min.x <= b.max.x && b.min.y <= b.max.y);
        b
    }
}

impl IntersectsVolume<Self> for Aabb2d {
    #[inline(always)]
    fn intersects(&self, other: &Self) -> bool {
        let x_overlaps = self.min.x <= other.max.x && self.max.x >= other.min.x;
        let y_overlaps = self.min.y <= other.max.y && self.max.y >= other.min.y;
        x_overlaps && y_overlaps
    }
}

impl IntersectsVolume<BoundingCircle> for Aabb2d {
    #[inline(always)]
    fn intersects(&self, circle: &BoundingCircle) -> bool {
        let closest_point = self.closest_point(circle.center);
        let distance_squared = circle.center.distance_squared(closest_point);
        let radius_squared = circle.radius().powi(2);
        distance_squared <= radius_squared
    }
}

#[cfg(test)]
mod aabb2d_tests {
    use super::Aabb2d;
    use crate::{
        bounding::{BoundingCircle, BoundingVolume, IntersectsVolume},
        Vec2,
    };

    #[test]
    fn center() {
        let aabb = Aabb2d {
            min: Vec2::new(-0.5, -1.),
            max: Vec2::new(1., 1.),
        };
        assert!((aabb.center() - Vec2::new(0.25, 0.)).length() < std::f32::EPSILON);
        let aabb = Aabb2d {
            min: Vec2::new(5., -10.),
            max: Vec2::new(10., -5.),
        };
        assert!((aabb.center() - Vec2::new(7.5, -7.5)).length() < std::f32::EPSILON);
    }

    #[test]
    fn half_size() {
        let aabb = Aabb2d {
            min: Vec2::new(-0.5, -1.),
            max: Vec2::new(1., 1.),
        };
        let half_size = aabb.half_size();
        assert!((half_size - Vec2::new(0.75, 1.)).length() < std::f32::EPSILON);
    }

    #[test]
    fn area() {
        let aabb = Aabb2d {
            min: Vec2::new(-1., -1.),
            max: Vec2::new(1., 1.),
        };
        assert!((aabb.visible_area() - 4.).abs() < std::f32::EPSILON);
        let aabb = Aabb2d {
            min: Vec2::new(0., 0.),
            max: Vec2::new(1., 0.5),
        };
        assert!((aabb.visible_area() - 0.5).abs() < std::f32::EPSILON);
    }

    #[test]
    fn contains() {
        let a = Aabb2d {
            min: Vec2::new(-1., -1.),
            max: Vec2::new(1., 1.),
        };
        let b = Aabb2d {
            min: Vec2::new(-2., -1.),
            max: Vec2::new(1., 1.),
        };
        assert!(!a.contains(&b));
        let b = Aabb2d {
            min: Vec2::new(-0.25, -0.8),
            max: Vec2::new(1., 1.),
        };
        assert!(a.contains(&b));
    }

    #[test]
    fn merge() {
        let a = Aabb2d {
            min: Vec2::new(-1., -1.),
            max: Vec2::new(1., 0.5),
        };
        let b = Aabb2d {
            min: Vec2::new(-2., -0.5),
            max: Vec2::new(0.75, 1.),
        };
        let merged = a.merge(&b);
        assert!((merged.min - Vec2::new(-2., -1.)).length() < std::f32::EPSILON);
        assert!((merged.max - Vec2::new(1., 1.)).length() < std::f32::EPSILON);
        assert!(merged.contains(&a));
        assert!(merged.contains(&b));
        assert!(!a.contains(&merged));
        assert!(!b.contains(&merged));
    }

    #[test]
    fn grow() {
        let a = Aabb2d {
            min: Vec2::new(-1., -1.),
            max: Vec2::new(1., 1.),
        };
        let padded = a.grow(Vec2::ONE);
        assert!((padded.min - Vec2::new(-2., -2.)).length() < std::f32::EPSILON);
        assert!((padded.max - Vec2::new(2., 2.)).length() < std::f32::EPSILON);
        assert!(padded.contains(&a));
        assert!(!a.contains(&padded));
    }

    #[test]
    fn shrink() {
        let a = Aabb2d {
            min: Vec2::new(-2., -2.),
            max: Vec2::new(2., 2.),
        };
        let shrunk = a.shrink(Vec2::ONE);
        assert!((shrunk.min - Vec2::new(-1., -1.)).length() < std::f32::EPSILON);
        assert!((shrunk.max - Vec2::new(1., 1.)).length() < std::f32::EPSILON);
        assert!(a.contains(&shrunk));
        assert!(!shrunk.contains(&a));
    }

    #[test]
    fn closest_point() {
        let aabb = Aabb2d {
            min: Vec2::NEG_ONE,
            max: Vec2::ONE,
        };
        assert_eq!(aabb.closest_point(Vec2::X * 10.0), Vec2::X);
        assert_eq!(aabb.closest_point(Vec2::NEG_ONE * 10.0), Vec2::NEG_ONE);
        assert_eq!(
            aabb.closest_point(Vec2::new(0.25, 0.1)),
            Vec2::new(0.25, 0.1)
        );
    }

    #[test]
    fn intersect_aabb() {
        let aabb = Aabb2d {
            min: Vec2::NEG_ONE,
            max: Vec2::ONE,
        };
        assert!(aabb.intersects(&aabb));
        assert!(aabb.intersects(&Aabb2d {
            min: Vec2::new(0.5, 0.5),
            max: Vec2::new(2.0, 2.0),
        }));
        assert!(aabb.intersects(&Aabb2d {
            min: Vec2::new(-2.0, -2.0),
            max: Vec2::new(-0.5, -0.5),
        }));
        assert!(!aabb.intersects(&Aabb2d {
            min: Vec2::new(1.1, 0.0),
            max: Vec2::new(2.0, 0.5),
        }));
    }

    #[test]
    fn intersect_bounding_circle() {
        let aabb = Aabb2d {
            min: Vec2::NEG_ONE,
            max: Vec2::ONE,
        };
        assert!(aabb.intersects(&BoundingCircle::new(Vec2::ZERO, 1.0)));
        assert!(aabb.intersects(&BoundingCircle::new(Vec2::ONE * 1.5, 1.0)));
        assert!(aabb.intersects(&BoundingCircle::new(Vec2::NEG_ONE * 1.5, 1.0)));
        assert!(!aabb.intersects(&BoundingCircle::new(Vec2::ONE * 1.75, 1.0)));
    }
}

use crate::primitives::Circle;

/// A bounding circle
#[derive(Clone, Copy, Debug)]
pub struct BoundingCircle {
    /// The center of the bounding circle
    pub center: Vec2,
    /// The circle
    pub circle: Circle,
}

impl BoundingCircle {
    /// Constructs a bounding circle from its center and radius.
    #[inline(always)]
    pub fn new(center: Vec2, radius: f32) -> Self {
        debug_assert!(radius >= 0.);
        Self {
            center,
            circle: Circle { radius },
        }
    }

    /// Computes a [`BoundingCircle`] containing the given set of points,
    /// transformed by `translation` and `rotation`.
    ///
    /// The bounding circle is not guaranteed to be the smallest possible.
    #[inline(always)]
    pub fn from_point_cloud(translation: Vec2, rotation: f32, points: &[Vec2]) -> BoundingCircle {
        let center = point_cloud_2d_center(points);
        let mut radius_squared = 0.0;

        for point in points {
            // Get squared version to avoid unnecessary sqrt calls
            let distance_squared = point.distance_squared(center);
            if distance_squared > radius_squared {
                radius_squared = distance_squared;
            }
        }

        BoundingCircle::new(
            Mat2::from_angle(rotation) * center + translation,
            radius_squared.sqrt(),
        )
    }

    /// Get the radius of the bounding circle
    #[inline(always)]
    pub fn radius(&self) -> f32 {
        self.circle.radius
    }

    /// Computes the smallest [`Aabb2d`] containing this [`BoundingCircle`].
    #[inline(always)]
    pub fn aabb_2d(&self) -> Aabb2d {
        Aabb2d {
            min: self.center - Vec2::splat(self.radius()),
            max: self.center + Vec2::splat(self.radius()),
        }
    }

    /// Finds the point on the bounding circle that is closest to the given `point`.
    ///
    /// If the point is outside the circle, the returned point will be on the perimeter of the circle.
    /// Otherwise, it will be inside the circle and returned as is.
    #[inline(always)]
    pub fn closest_point(&self, point: Vec2) -> Vec2 {
        self.circle.closest_point(point - self.center) + self.center
    }
}

impl BoundingVolume for BoundingCircle {
    type Position = Vec2;
    type HalfSize = f32;

    #[inline(always)]
    fn center(&self) -> Self::Position {
        self.center
    }

    #[inline(always)]
    fn half_size(&self) -> Self::HalfSize {
        self.radius()
    }

    #[inline(always)]
    fn visible_area(&self) -> f32 {
        std::f32::consts::PI * self.radius() * self.radius()
    }

    #[inline(always)]
    fn contains(&self, other: &Self) -> bool {
        let diff = self.radius() - other.radius();
        self.center.distance_squared(other.center) <= diff.powi(2).copysign(diff)
    }

    #[inline(always)]
    fn merge(&self, other: &Self) -> Self {
        let diff = other.center - self.center;
        let length = diff.length();
        if self.radius() >= length + other.radius() {
            return *self;
        }
        if other.radius() >= length + self.radius() {
            return *other;
        }
        let dir = diff / length;
        Self::new(
            (self.center + other.center) / 2. + dir * ((other.radius() - self.radius()) / 2.),
            (length + self.radius() + other.radius()) / 2.,
        )
    }

    #[inline(always)]
    fn grow(&self, amount: Self::HalfSize) -> Self {
        debug_assert!(amount >= 0.);
        Self::new(self.center, self.radius() + amount)
    }

    #[inline(always)]
    fn shrink(&self, amount: Self::HalfSize) -> Self {
        debug_assert!(amount >= 0.);
        debug_assert!(self.radius() >= amount);
        Self::new(self.center, self.radius() - amount)
    }
}

impl IntersectsVolume<Self> for BoundingCircle {
    #[inline(always)]
    fn intersects(&self, other: &Self) -> bool {
        let center_distance_squared = self.center.distance_squared(other.center);
        let radius_sum_squared = (self.radius() + other.radius()).powi(2);
        center_distance_squared <= radius_sum_squared
    }
}

impl IntersectsVolume<Aabb2d> for BoundingCircle {
    #[inline(always)]
    fn intersects(&self, aabb: &Aabb2d) -> bool {
        aabb.intersects(self)
    }
}

#[cfg(test)]
mod bounding_circle_tests {
    use super::BoundingCircle;
    use crate::{
        bounding::{BoundingVolume, IntersectsVolume},
        Vec2,
    };

    #[test]
    fn area() {
        let circle = BoundingCircle::new(Vec2::ONE, 5.);
        // Since this number is messy we check it with a higher threshold
        assert!((circle.visible_area() - 78.5398).abs() < 0.001);
    }

    #[test]
    fn contains() {
        let a = BoundingCircle::new(Vec2::ONE, 5.);
        let b = BoundingCircle::new(Vec2::new(5.5, 1.), 1.);
        assert!(!a.contains(&b));
        let b = BoundingCircle::new(Vec2::new(1., -3.5), 0.5);
        assert!(a.contains(&b));
    }

    #[test]
    fn contains_identical() {
        let a = BoundingCircle::new(Vec2::ONE, 5.);
        assert!(a.contains(&a));
    }

    #[test]
    fn merge() {
        // When merging two circles that don't contain each other, we find a center position that
        // contains both
        let a = BoundingCircle::new(Vec2::ONE, 5.);
        let b = BoundingCircle::new(Vec2::new(1., -4.), 1.);
        let merged = a.merge(&b);
        assert!((merged.center - Vec2::new(1., 0.5)).length() < std::f32::EPSILON);
        assert!((merged.radius() - 5.5).abs() < std::f32::EPSILON);
        assert!(merged.contains(&a));
        assert!(merged.contains(&b));
        assert!(!a.contains(&merged));
        assert!(!b.contains(&merged));

        // When one circle contains the other circle, we use the bigger circle
        let b = BoundingCircle::new(Vec2::ZERO, 3.);
        assert!(a.contains(&b));
        let merged = a.merge(&b);
        assert_eq!(merged.center, a.center);
        assert_eq!(merged.radius(), a.radius());

        // When two circles are at the same point, we use the bigger radius
        let b = BoundingCircle::new(Vec2::ONE, 6.);
        let merged = a.merge(&b);
        assert_eq!(merged.center, a.center);
        assert_eq!(merged.radius(), b.radius());
    }

    #[test]
    fn merge_identical() {
        let a = BoundingCircle::new(Vec2::ONE, 5.);
        let merged = a.merge(&a);
        assert_eq!(merged.center, a.center);
        assert_eq!(merged.radius(), a.radius());
    }

    #[test]
    fn grow() {
        let a = BoundingCircle::new(Vec2::ONE, 5.);
        let padded = a.grow(1.25);
        assert!((padded.radius() - 6.25).abs() < std::f32::EPSILON);
        assert!(padded.contains(&a));
        assert!(!a.contains(&padded));
    }

    #[test]
    fn shrink() {
        let a = BoundingCircle::new(Vec2::ONE, 5.);
        let shrunk = a.shrink(0.5);
        assert!((shrunk.radius() - 4.5).abs() < std::f32::EPSILON);
        assert!(a.contains(&shrunk));
        assert!(!shrunk.contains(&a));
    }

    #[test]
    fn closest_point() {
        let circle = BoundingCircle::new(Vec2::ZERO, 1.0);
        assert_eq!(circle.closest_point(Vec2::X * 10.0), Vec2::X);
        assert_eq!(
            circle.closest_point(Vec2::NEG_ONE * 10.0),
            Vec2::NEG_ONE.normalize()
        );
        assert_eq!(
            circle.closest_point(Vec2::new(0.25, 0.1)),
            Vec2::new(0.25, 0.1)
        );
    }

    #[test]
    fn intersect_bounding_circle() {
        let circle = BoundingCircle::new(Vec2::ZERO, 1.0);
        assert!(circle.intersects(&BoundingCircle::new(Vec2::ZERO, 1.0)));
        assert!(circle.intersects(&BoundingCircle::new(Vec2::ONE * 1.25, 1.0)));
        assert!(circle.intersects(&BoundingCircle::new(Vec2::NEG_ONE * 1.25, 1.0)));
        assert!(!circle.intersects(&BoundingCircle::new(Vec2::ONE * 1.5, 1.0)));
    }
}