pub struct MagicFxInstance {
pub mesh_handle: Handle<Mesh>,
pub fx_style: MagicFxStyle,
pub start_time_offset: Duration,
pub end_time_offset: Duration,
pub start_transform: EulerTransform,
pub end_transform: EulerTransform,
pub shader_material_handle: Handle<AnimatedMaterial>,
pub start_tint_color: Option<LinearRgba>,
pub end_tint_color: Option<LinearRgba>,
}
Fields§
§mesh_handle: Handle<Mesh>
§fx_style: MagicFxStyle
§start_time_offset: Duration
§end_time_offset: Duration
§start_transform: EulerTransform
§end_transform: EulerTransform
§shader_material_handle: Handle<AnimatedMaterial>
§start_tint_color: Option<LinearRgba>
§end_tint_color: Option<LinearRgba>
Implementations§
Source§impl MagicFxInstance
impl MagicFxInstance
pub fn from_manifest( manifest: MagicFxInstanceManifest, mesh_handles_map: &HashMap<String, Handle<Mesh>>, animated_materials_map: &HashMap<String, Handle<AnimatedMaterial>>, animated_materials_assets: &Res<'_, Assets<AnimatedMaterial>>, asset_server: &ResMut<'_, AssetServer>, ) -> Option<Self>
pub fn to_anim_material_bundle(&self) -> AnimatedMaterialBundle
Trait Implementations§
Source§impl Clone for MagicFxInstance
impl Clone for MagicFxInstance
Source§fn clone(&self) -> MagicFxInstance
fn clone(&self) -> MagicFxInstance
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for MagicFxInstance
impl !RefUnwindSafe for MagicFxInstance
impl Send for MagicFxInstance
impl Sync for MagicFxInstance
impl Unpin for MagicFxInstance
impl !UnwindSafe for MagicFxInstance
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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ShaderType
for self
. When used in AsBindGroup
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