bevy_magic_fx::magic_fx

Function update_magicfx_tint_color

Source
pub fn update_magicfx_tint_color(
    magic_fx_instance_query: Query<'_, '_, (Entity, &MagicFxInstanceComponent, &MeshMaterial3d<AnimatedMaterial>, &Parent)>,
    animated_material_assets: ResMut<'_, Assets<AnimatedMaterial>>,
    magic_fx_variant_query: Query<'_, '_, &MagicFxVariantComponent>,
    time: Res<'_, Time>,
)