pub fn update_magicfx_anim_frames(
magic_fx_instance_query: Query<'_, '_, (Entity, &MagicFxInstanceComponent, &MeshMaterial3d<AnimatedMaterial>, &Parent)>,
animated_material_assets: ResMut<'_, Assets<AnimatedMaterial>>,
magic_fx_variant_query: Query<'_, '_, &MagicFxVariantComponent>,
time: Res<'_, Time>,
)