pub fn update_camera_look(
event_reader: EventReader<'_, '_, MouseMotion>,
mouse_input: Res<'_, ButtonInput<MouseButton>>,
query: Query<'_, '_, (&mut Transform, &Camera3d)>,
)
pub fn update_camera_look(
event_reader: EventReader<'_, '_, MouseMotion>,
mouse_input: Res<'_, ButtonInput<MouseButton>>,
query: Query<'_, '_, (&mut Transform, &Camera3d)>,
)