pub struct AnimatedMaterialUniforms {
pub distortion_speed: Vec2,
pub scroll_repeats: Vec2,
pub scroll_speed: Vec2,
pub distortion_amount: f32,
pub distortion_cutoff: f32,
pub depth_cutoff_offset: f32,
pub animation_frame_dimension: Vec2,
pub current_animation_frame_index: u32,
pub tint_color: LinearRgba,
pub fresnel_power: f32,
pub use_masking_texture: u32,
}
Fields§
§distortion_speed: Vec2
§scroll_repeats: Vec2
§scroll_speed: Vec2
§distortion_amount: f32
§distortion_cutoff: f32
§depth_cutoff_offset: f32
§animation_frame_dimension: Vec2
§current_animation_frame_index: u32
§tint_color: LinearRgba
§fresnel_power: f32
§use_masking_texture: u32
Trait Implementations§
Source§impl Clone for AnimatedMaterialUniforms
impl Clone for AnimatedMaterialUniforms
Source§fn clone(&self) -> AnimatedMaterialUniforms
fn clone(&self) -> AnimatedMaterialUniforms
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl CreateFrom for AnimatedMaterialUniformswhere
Self: ShaderType<ExtraMetadata = StructMetadata<11usize>>,
for<'__, '__, '__, '__> Vec2: CreateFrom,
for<'__, '__, '__, '__> f32: CreateFrom,
for<'__, '__> u32: CreateFrom,
for<'__> LinearRgba: CreateFrom,
impl CreateFrom for AnimatedMaterialUniformswhere
Self: ShaderType<ExtraMetadata = StructMetadata<11usize>>,
for<'__, '__, '__, '__> Vec2: CreateFrom,
for<'__, '__, '__, '__> f32: CreateFrom,
for<'__, '__> u32: CreateFrom,
for<'__> LinearRgba: CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
Source§impl Debug for AnimatedMaterialUniforms
impl Debug for AnimatedMaterialUniforms
Source§impl Default for AnimatedMaterialUniforms
impl Default for AnimatedMaterialUniforms
Source§impl ReadFrom for AnimatedMaterialUniformswhere
Self: ShaderType<ExtraMetadata = StructMetadata<11usize>>,
for<'__, '__, '__, '__> Vec2: ReadFrom,
for<'__, '__, '__, '__> f32: ReadFrom,
for<'__, '__> u32: ReadFrom,
for<'__> LinearRgba: ReadFrom,
impl ReadFrom for AnimatedMaterialUniformswhere
Self: ShaderType<ExtraMetadata = StructMetadata<11usize>>,
for<'__, '__, '__, '__> Vec2: ReadFrom,
for<'__, '__, '__, '__> f32: ReadFrom,
for<'__, '__> u32: ReadFrom,
for<'__> LinearRgba: ReadFrom,
Source§impl ShaderSize for AnimatedMaterialUniforms
impl ShaderSize for AnimatedMaterialUniforms
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)Source§impl ShaderType for AnimatedMaterialUniformswhere
Vec2: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
u32: ShaderType + ShaderSize,
LinearRgba: ShaderType + ShaderSize,
impl ShaderType for AnimatedMaterialUniformswhere
Vec2: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
u32: ShaderType + ShaderSize,
LinearRgba: ShaderType + ShaderSize,
Source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read moreSource§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for AnimatedMaterialUniformswhere
Self: ShaderType<ExtraMetadata = StructMetadata<11usize>>,
for<'__, '__, '__, '__> Vec2: WriteInto,
for<'__, '__, '__, '__> f32: WriteInto,
for<'__, '__> u32: WriteInto,
for<'__> LinearRgba: WriteInto,
impl WriteInto for AnimatedMaterialUniformswhere
Self: ShaderType<ExtraMetadata = StructMetadata<11usize>>,
for<'__, '__, '__, '__> Vec2: WriteInto,
for<'__, '__, '__, '__> f32: WriteInto,
for<'__, '__> u32: WriteInto,
for<'__> LinearRgba: WriteInto,
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
Auto Trait Implementations§
impl Freeze for AnimatedMaterialUniforms
impl RefUnwindSafe for AnimatedMaterialUniforms
impl Send for AnimatedMaterialUniforms
impl Sync for AnimatedMaterialUniforms
impl Unpin for AnimatedMaterialUniforms
impl UnwindSafe for AnimatedMaterialUniforms
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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(where Trait: Downcast
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. Box<dyn Any>
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
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Source§impl<T> Instrument for T
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