bevy_magic_fx::animated_material

Struct AnimatedMaterialBase

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pub struct AnimatedMaterialBase {
    pub custom_uniforms: AnimatedMaterialUniforms,
    pub base_color_texture: Option<Handle<Image>>,
    pub masking_texture: Option<Handle<Image>>,
}

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§custom_uniforms: AnimatedMaterialUniforms§base_color_texture: Option<Handle<Image>>§masking_texture: Option<Handle<Image>>

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impl AsBindGroup for AnimatedMaterialBase

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type Data = ()

Data that will be stored alongside the “prepared” bind group.
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type Param = (Res<'static, RenderAssets<GpuImage>>, Res<'static, FallbackImage>, Res<'static, RenderAssets<GpuShaderStorageBuffer>>)

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fn label() -> Option<&'static str>

label
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fn unprepared_bind_group( &self, layout: &BindGroupLayout, render_device: &RenderDevice, (images, fallback_image, storage_buffers): &mut SystemParamItem<'_, '_, Self::Param>, ) -> Result<UnpreparedBindGroup<Self::Data>, AsBindGroupError>

Returns a vec of (binding index, OwnedBindingResource). In cases where OwnedBindingResource is not available (as for bindless texture arrays currently), an implementor may define as_bind_group directly. This may prevent certain features from working correctly.
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fn bind_group_layout_entries( render_device: &RenderDevice, ) -> Vec<BindGroupLayoutEntry>

Returns a vec of bind group layout entries
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fn as_bind_group( &self, layout: &BindGroupLayout, render_device: &RenderDevice, param: &mut <Self::Param as SystemParam>::Item<'_, '_>, ) -> Result<PreparedBindGroup<Self::Data>, AsBindGroupError>

Creates a bind group for self matching the layout defined in AsBindGroup::bind_group_layout.
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fn bind_group_layout(render_device: &RenderDevice) -> BindGroupLayout
where Self: Sized,

Creates the bind group layout matching all bind groups returned by AsBindGroup::as_bind_group
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impl Clone for AnimatedMaterialBase

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fn clone(&self) -> AnimatedMaterialBase

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AnimatedMaterialBase

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AnimatedMaterialBase

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fn default() -> AnimatedMaterialBase

Returns the “default value” for a type. Read more
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impl MaterialExtension for AnimatedMaterialBase

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fn fragment_shader() -> ShaderRef

Returns this material’s fragment shader. If ShaderRef::Default is returned, the base material mesh fragment shader will be used.
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fn deferred_fragment_shader() -> ShaderRef

Returns this material’s prepass fragment shader. If ShaderRef::Default is returned, the base material deferred fragment shader will be used.
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fn vertex_shader() -> ShaderRef

Returns this material’s vertex shader. If ShaderRef::Default is returned, the base material mesh vertex shader will be used.
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fn prepass_vertex_shader() -> ShaderRef

Returns this material’s prepass vertex shader. If ShaderRef::Default is returned, the base material prepass vertex shader will be used.
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fn prepass_fragment_shader() -> ShaderRef

Returns this material’s prepass fragment shader. If ShaderRef::Default is returned, the base material prepass fragment shader will be used.
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fn deferred_vertex_shader() -> ShaderRef

Returns this material’s deferred vertex shader. If ShaderRef::Default is returned, the base material deferred vertex shader will be used.
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fn specialize( pipeline: &MaterialExtensionPipeline, descriptor: &mut RenderPipelineDescriptor, layout: &MeshVertexBufferLayoutRef, key: MaterialExtensionKey<Self>, ) -> Result<(), SpecializedMeshPipelineError>

Customizes the default RenderPipelineDescriptor for a specific entity using the entity’s MaterialPipelineKey and MeshVertexBufferLayoutRef as input. Specialization for the base material is applied before this function is called.
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impl TypePath for AnimatedMaterialBase

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl VisitAssetDependencies for AnimatedMaterialBase

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fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))

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impl Asset for AnimatedMaterialBase

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Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<A> AssetContainer for A
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fn insert(self: Box<A>, id: UntypedAssetId, world: &mut World)

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