Expand description
bevy_life
is a generic plugin for cellular automaton.
From the classic 2D Conway’s game of life to WireWorld
and 3D rules, the plugin is completely generic and dynamic.
See:
- Game of life variations
Wireworld
implementation (see this lib’s implementation)
§Bevy versions
The main
branch follows the released version of bevy
but I provide the bevy-main
branch
to follow the main
branch of bevy
bevy_life | bevy |
---|---|
0.3.x | 0.6.x |
0.4.x | 0.7.x |
0.5.x | 0.8.x |
0.6.x | 0.9.x |
0.7.x | 0.10.x |
0.8.x | 0.11.x |
0.9.x | 0.13.x |
0.10.x | 0.14.x |
§How to use
Add a CellularAutomatonPlugin
to your bevy app:
A CellularAutomatonPlugin<C, S>
has two generic types:
C
-> Any type implementingCell
, defining the coordinate systemS
-> Any type implementingCellState
, defining the simulation rules.
You may add as many generic CellularAutomatonPlugin
as wished, the lib
provides some implementations like:
GameOfLife2dPlugin
GameOfLife3dPlugin
ImmigrationGame2dPlugin
ImmigrationGame3dPlugin
RainbowGame2dPlugin
RainbowGame3dPlugin
WireWorld2dPlugin
WireWorld3dPlugin
CyclicColors2dPlugin
CyclicColors3dPlugin
Then you may use bevy as usual and add impl Cell
and impl CellState
components to the entities. The lib provides some implementations like
MooreCell2d
or MooreCell3d
for cells and ConwayCellState
,
WireWorldCellState
, etc for states.
You may implement your own cells (coordinate system) and states (rules) as you want, the cellular automaton system is completely dynamic and generic.
For more information you may look at some examples:
- The Classic examples showcase the provided implementations
- the Rock Paper Scissor defines custom rules.
- the wireworld repository
§Pausing
Inserting a SimulationPause
resource will pause the simulation, removing
it wil resume the it.
§Parallel execution and batching
Inserting a SimulationBatch
resource will allow parallel computation of
cells with custom batch sizes.
§Cargo Features
No feature is required for the plugin to work and the main traits Cell
and
CellState
are always available. But you may enable the following features
2D
(enabled by default): Enables 2D types like:MooreCell2d
(square cell with 8 neighbors)NeumannCell2d
(square cell with 4 neighbors)HexagonCell2d
(hexagon cell with 6 neighbors)- plugin presets:
GameOfLife2dPlugin
,ImmigrationGame2dPlugin
,RainbowGame2dPlugin
,WireWorld2dPlugin
,CyclicAutomaton2dPlugin
3D
: Enables 3D types like:MooreCell3d
(cube cell with 26 neighbors)NeumannCell3d
(cube cell with 6 neighbors)- plugin presets:
GameOfLife3dPlugin
,ImmigrationGame3dPlugin
,RainbowGame3dPlugin
,WireWorld3dPlugin
,CyclicAutomaton3dPlugin
auto-coloring
(Example or debug purpose):- The
CellState
trait now requires acolor
method
- The
bevy_reflect
(enabled by default): Enable support for reflection for common types
§Disclaimer
This is probably not the fastest rust implementation of a cellular automaton
in rust. For example, using Gosper’s HashLife
a classic game of life could be much faster.
This library aim is to be generic and dynamic, so that you can integrate cellular automata to any project in bevy, with any rules, in 2D or 3D.
Structs§
- Global Cell container resource , uses a
Hashmap
to allow non-continuous cells. - Generic Cellular Automaton plugin. It will register systems for the matching
Cell
andCellState
types. - Classic cellular automation state and rules following Conway’s game of life 4555 rules:
- Classic cellular automation state and rules following Conway’s game of life classic 2333 rules:
- Basic cyclic cellular automaton state and rules. The rules are the following:
- Hexagonal 2D cell. It has 6 neighbors and uses
IVec3
coordinates (Cubic coordinates). - Moore 2D cell. It has 8 neighbors and uses
IVec2
coordinates. - Neumann 2D cell. It has 4 neighbors and uses
IVec2
coordinates. - Resource to insert for parallel queries and batching
- Resource to insert to pause the cellular automaton simulation
Enums§
- Classic cellular automation state and rules following Conway’s game of life variation: The immigration game.
- System set variant for each cellular automaton step
- Classic cellular automation state and rules following Conway’s game of life variation: The immigration game.
- Wireworld is a cellular automaton that simulates electronic devices and logic gates by having cells represent electrons traveling across conductors. Wireworld uses three possible cell states and has the following rules:
Traits§
- Trait defining a Cell, every cell type (2d, 3d, hexagonal, etc) must implement this trait and define an associated
Coordinates
type - This trait defines the state of any given
Cell
. The trait implementation will define the cellular automaton rules which will be automatically applied.
Type Aliases§
- Cellular automaton plugin type for Colored Cyclic cellular automaton in 2D
- Cellular automaton plugin type for Conway’s Game of life in 2D.
- Cellular automaton plugin type for a binary (blue and orange) Immigration Game of life variation in 2D.
- A
CellMap
implementation forCell2d
- Cellular automaton plugin type for a binary (blue and orange) Immigration Game of life variation in 2D.
- Cellular automaton plugin type for
WireWorld
in 2D