pub struct AudioSettings {
    pub command_capacity: usize,
    pub sound_capacity: usize,
}
Expand description

This resource is used to configure the audio backend at creation

It needs to be inserted before adding the AudioPlugin and will be consumed by it. Settings cannot be changed at run-time!

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§command_capacity: usize

The number of commands that can be sent to the audio backend at a time.

Each action you take, like playing or pausing a sound queues up one command.

Note that configuring a channel will cause one command per sound in the channel!

§sound_capacity: usize

The maximum number of sounds that can be playing at a time.

Trait Implementations§

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impl Clone for AudioSettings

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fn clone(&self) -> AudioSettings

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AudioSettings

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AudioSettings

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl From<AudioSettings> for AudioManagerSettings<DefaultBackend>

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fn from(settings: AudioSettings) -> Self

Converts to this type from the input type.
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impl Hash for AudioSettings

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for AudioSettings

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fn eq(&self, other: &AudioSettings) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for AudioSettings

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impl Eq for AudioSettings

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impl Resource for AudioSettings
where Self: Send + Sync + 'static,

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impl StructuralEq for AudioSettings

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impl StructuralPartialEq for AudioSettings

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