Expand description

A collection of run conditions that may be useful in any bevy app.

Functions§

  • Generates a Condition-satisfying closure that returns true if there are any entity with a component of the given type removed.
  • A Condition-satisfying system that returns true if there are any entities with the given component type.
  • Generates a Condition-satisfying closure that returns true if the state machine is currently in state.
  • Generates a Condition that inverses the result of passed one.
  • Generates a Condition-satisfying closure that returns true if there are any new events of the given type since it was last called.
  • A Condition-satisfying system that returns true if the resource of the given type has been added since the condition was last checked.
  • A Condition-satisfying system that returns true if the resource of the given type has had its value changed since the condition was last checked.
  • Generates a Condition-satisfying closure that returns true if the resource of the given type has had its value changed since the condition was last checked.
  • Generates a Condition-satisfying closure that returns true if the resource is equal to value.
  • A Condition-satisfying system that returns true if the resource exists.
  • A Condition-satisfying system that returns true if the resource of the given type has had its value changed since the condition was last checked.
  • Generates a Condition-satisfying closure that returns true if the resource exists and is equal to value.
  • Generates a Condition-satisfying closure that returns true if the resource of the given type has been removed since the condition was last checked.
  • Generates a Condition-satisfying closure that returns true if the first time the condition is run and false every time after
  • A Condition-satisfying system that returns true if the state machine changed state.
  • A Condition-satisfying system that returns true if the state machine exists.
  • Identical to in_state - use that instead.