Function bevy_internal::input::gamepad::gamepad_connection_system
source · [−]pub fn gamepad_connection_system(
gamepads: ResMut<'_, Gamepads>,
gamepad_event: EventReader<'_, '_, GamepadEvent>
)
Expand description
Monitors gamepad connection and disconnection events, updating the Gamepads
resource accordingly
By default, runs during CoreStage::PreUpdate
when added via InputPlugin
.