Struct bevy_internal::input::prelude::GamepadButton
source · pub struct GamepadButton {
pub gamepad: Gamepad,
pub button_type: GamepadButtonType,
}Expand description
A button of a Gamepad.
Usage
It is used as the generic T value of an Input and Axis to create bevy resources. These
resources store the data of the buttons of a gamepad and can be accessed inside of a system.
Updating
The gamepad button resources are updated inside of the gamepad_button_event_system.
Fields§
§gamepad: GamepadThe gamepad on which the button is located on.
The type of the button.
Implementations§
source§impl GamepadButton
impl GamepadButton
sourcepub fn new(gamepad: Gamepad, button_type: GamepadButtonType) -> GamepadButton
pub fn new(gamepad: Gamepad, button_type: GamepadButtonType) -> GamepadButton
Creates a new GamepadButton.
Examples
let gamepad_button = GamepadButton::new(
Gamepad::new(1),
GamepadButtonType::South,
);Trait Implementations§
source§impl Clone for GamepadButton
impl Clone for GamepadButton
source§fn clone(&self) -> GamepadButton
fn clone(&self) -> GamepadButton
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for GamepadButton
impl Debug for GamepadButton
source§impl FromReflect for GamepadButtonwhere
Gamepad: FromReflect,
GamepadButtonType: FromReflect,
impl FromReflect for GamepadButtonwhere Gamepad: FromReflect, GamepadButtonType: FromReflect,
source§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<GamepadButton>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<GamepadButton>
Constructs a concrete instance of
Self from a reflected value.source§impl GetTypeRegistration for GamepadButtonwhere
Gamepad: Reflect,
GamepadButtonType: Reflect,
impl GetTypeRegistration for GamepadButtonwhere Gamepad: Reflect, GamepadButtonType: Reflect,
source§impl Hash for GamepadButton
impl Hash for GamepadButton
source§impl PartialEq<GamepadButton> for GamepadButton
impl PartialEq<GamepadButton> for GamepadButton
source§fn eq(&self, other: &GamepadButton) -> bool
fn eq(&self, other: &GamepadButton) -> bool
This method tests for
self and other values to be equal, and is used
by ==.source§impl Reflect for GamepadButtonwhere
Gamepad: Reflect,
GamepadButtonType: Reflect,
impl Reflect for GamepadButtonwhere Gamepad: Reflect, GamepadButtonType: Reflect,
source§fn get_type_info(&self) -> &'static TypeInfo
fn get_type_info(&self) -> &'static TypeInfo
source§fn into_any(self: Box<GamepadButton, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<GamepadButton, Global>) -> Box<dyn Any + 'static, Global>
Returns the value as a
Box<dyn Any>.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any.source§fn into_reflect(
self: Box<GamepadButton, Global>
) -> Box<dyn Reflect + 'static, Global>
fn into_reflect( self: Box<GamepadButton, Global> ) -> Box<dyn Reflect + 'static, Global>
Casts this type to a boxed reflected value.
source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable reflected value.
source§fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>
fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>
Clones the value as a
Reflect trait object. Read moresource§fn set(
&mut self,
value: Box<dyn Reflect + 'static, Global>
) -> Result<(), Box<dyn Reflect + 'static, Global>>
fn set( &mut self, value: Box<dyn Reflect + 'static, Global> ) -> Result<(), Box<dyn Reflect + 'static, Global>>
Performs a type-checked assignment of a reflected value to this value. Read more
source§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
Applies a reflected value to this value. Read more
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an enumeration of “kinds” of type. Read more
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
source§fn reflect_owned(self: Box<GamepadButton, Global>) -> ReflectOwned
fn reflect_owned(self: Box<GamepadButton, Global>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
source§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
Returns a “partial equality” comparison result. Read more
source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
source§impl Struct for GamepadButtonwhere
Gamepad: Reflect,
GamepadButtonType: Reflect,
impl Struct for GamepadButtonwhere Gamepad: Reflect, GamepadButtonType: Reflect,
source§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
Returns a reference to the value of the field named
name as a &dyn Reflect.source§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field named
name as a
&mut dyn Reflect.source§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
Returns a reference to the value of the field with index
index as a
&dyn Reflect.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field with index
index
as a &mut dyn Reflect.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
Returns the name of the field with index
index.source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
Returns an iterator over the values of the reflectable fields for this struct.
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct.source§impl Typed for GamepadButtonwhere
Gamepad: Reflect,
GamepadButtonType: Reflect,
impl Typed for GamepadButtonwhere Gamepad: Reflect, GamepadButtonType: Reflect,
impl Copy for GamepadButton
impl Eq for GamepadButton
impl StructuralEq for GamepadButton
impl StructuralPartialEq for GamepadButton
Auto Trait Implementations§
impl RefUnwindSafe for GamepadButton
impl Send for GamepadButton
impl Sync for GamepadButton
impl Unpin for GamepadButton
impl UnwindSafe for GamepadButton
Blanket Implementations§
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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generate &mut Any’s vtable from &mut Trait’s.source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.source§impl<S> GetField for Swhere
S: Struct,
impl<S> GetField for Swhere S: Struct,
source§impl<T> GetPath for Twhere
T: Reflect,
impl<T> GetPath for Twhere T: Reflect,
source§fn reflect_path<'r, 'p>(
&'r self,
path: &'p str
) -> Result<&'r (dyn Reflect + 'static), ReflectPathError<'p>>
fn reflect_path<'r, 'p>( &'r self, path: &'p str ) -> Result<&'r (dyn Reflect + 'static), ReflectPathError<'p>>
Returns a reference to the value specified by
path. Read moresource§fn reflect_path_mut<'r, 'p>(
&'r mut self,
path: &'p str
) -> Result<&'r mut (dyn Reflect + 'static), ReflectPathError<'p>>
fn reflect_path_mut<'r, 'p>( &'r mut self, path: &'p str ) -> Result<&'r mut (dyn Reflect + 'static), ReflectPathError<'p>>
Returns a mutable reference to the value specified by
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