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mod axis;
pub mod gamepad;
mod input;
pub mod keyboard;
pub mod mouse;
pub mod system;
pub use axis::*;
pub use input::*;
pub mod prelude {
pub use crate::{
gamepad::{
Gamepad, GamepadAxis, GamepadAxisType, GamepadButton, GamepadButtonType, GamepadEvent,
GamepadEventType,
},
keyboard::KeyCode,
mouse::MouseButton,
Axis, Input,
};
}
use bevy_app::prelude::*;
use keyboard::{keyboard_input_system, KeyCode, KeyboardInput};
use mouse::{mouse_button_input_system, MouseButton, MouseButtonInput, MouseMotion, MouseWheel};
use bevy_ecs::IntoQuerySystem;
use gamepad::{GamepadAxis, GamepadButton, GamepadEvent};
#[derive(Default)]
pub struct InputPlugin;
impl Plugin for InputPlugin {
fn build(&self, app: &mut AppBuilder) {
app.add_event::<KeyboardInput>()
.add_event::<MouseButtonInput>()
.add_event::<MouseMotion>()
.add_event::<MouseWheel>()
.init_resource::<Input<KeyCode>>()
.add_system_to_stage(
bevy_app::stage::EVENT_UPDATE,
keyboard_input_system.system(),
)
.init_resource::<Input<MouseButton>>()
.add_system_to_stage(
bevy_app::stage::EVENT_UPDATE,
mouse_button_input_system.system(),
)
.add_event::<GamepadEvent>()
.init_resource::<Input<GamepadButton>>()
.init_resource::<Axis<GamepadAxis>>();
}
}