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#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)] pub struct Gamepad(pub usize); #[derive(Debug, Copy, Clone, PartialEq)] pub enum GamepadEventType { Connected, Disconnected, } #[derive(Debug, Copy, Clone, PartialEq)] pub struct GamepadEvent(pub Gamepad, pub GamepadEventType); #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)] pub enum GamepadButtonType { South, East, North, West, C, Z, LeftTrigger, LeftTrigger2, RightTrigger, RightTrigger2, Select, Start, Mode, LeftThumb, RightThumb, DPadUp, DPadDown, DPadLeft, DPadRight, } #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)] pub struct GamepadButton(pub Gamepad, pub GamepadButtonType); #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)] pub enum GamepadAxisType { LeftStickX, LeftStickY, LeftZ, RightStickX, RightStickY, RightZ, DPadX, DPadY, } #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)] pub struct GamepadAxis(pub Gamepad, pub GamepadAxisType);