pub struct DefaultGltfImageSampler(/* private fields */);Expand description
Stores default ImageSamplerDescriptor in main world.
Implementations§
Source§impl DefaultGltfImageSampler
impl DefaultGltfImageSampler
Sourcepub fn new(descriptor: &ImageSamplerDescriptor) -> Self
pub fn new(descriptor: &ImageSamplerDescriptor) -> Self
Creates a new DefaultGltfImageSampler.
Sourcepub fn get(&self) -> ImageSamplerDescriptor
pub fn get(&self) -> ImageSamplerDescriptor
Returns the current default ImageSamplerDescriptor.
Sourcepub fn get_internal(&self) -> Arc<Mutex<ImageSamplerDescriptor>>
pub fn get_internal(&self) -> Arc<Mutex<ImageSamplerDescriptor>>
Makes a clone of internal Arc pointer.
Intended only to be used by code with no access to ECS.
Sourcepub fn set(&self, descriptor: &ImageSamplerDescriptor)
pub fn set(&self, descriptor: &ImageSamplerDescriptor)
Replaces default ImageSamplerDescriptor.
Doesn’t apply to samplers already built on top of it, i.e. GltfLoader’s output.
Assets need to manually be reloaded.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for DefaultGltfImageSampler
impl RefUnwindSafe for DefaultGltfImageSampler
impl Send for DefaultGltfImageSampler
impl Sync for DefaultGltfImageSampler
impl Unpin for DefaultGltfImageSampler
impl UnwindSafe for DefaultGltfImageSampler
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
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