pub struct PointCloudPlaybackControls { /* private fields */ }Implementations§
Source§impl PointCloudPlaybackControls
impl PointCloudPlaybackControls
pub fn controls(&self, handle: &Handle<PointCloudAsset>) -> PlaybackControls
pub fn controls_mut( &mut self, handle: &Handle<PointCloudAsset>, ) -> &mut PlaybackControls
pub fn playback_system( controls: ResMut<'_, Self>, time: Res<'_, Time>, assets: Res<'_, Assets<PointCloudAsset>>, )
Trait Implementations§
Source§impl Clone for PointCloudPlaybackControls
impl Clone for PointCloudPlaybackControls
Source§fn clone(&self) -> PointCloudPlaybackControls
fn clone(&self) -> PointCloudPlaybackControls
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for PointCloudPlaybackControls
impl Default for PointCloudPlaybackControls
Source§fn default() -> PointCloudPlaybackControls
fn default() -> PointCloudPlaybackControls
Returns the “default value” for a type. Read more
Source§impl ExtractResource for PointCloudPlaybackControls
impl ExtractResource for PointCloudPlaybackControls
type Source = PointCloudPlaybackControls
Source§fn extract_resource(source: &Self::Source) -> Self
fn extract_resource(source: &Self::Source) -> Self
Defines how the resource is transferred into the “render world”.
impl Resource for PointCloudPlaybackControls
Auto Trait Implementations§
impl Freeze for PointCloudPlaybackControls
impl !RefUnwindSafe for PointCloudPlaybackControls
impl Send for PointCloudPlaybackControls
impl Sync for PointCloudPlaybackControls
impl Unpin for PointCloudPlaybackControls
impl !UnwindSafe for PointCloudPlaybackControls
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Source§impl<T, U> AsBindGroupShaderType<U> for T
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