pub fn process_input_system(
    input_events: InputEvents<'_, '_>,
    input_resources: InputResources<'_, '_>,
    context_params: ContextSystemParams<'_, '_>,
    egui_settings: Res<'_, EguiSettings>,
    egui_mouse_position: ResMut<'_, EguiMousePosition>,
    time: Res<'_, Time<Real>>
)
Expand description

Processes Bevy input and feeds it to Egui.