Module bevy_ecs_tilemap::tiles
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A module which contains tile components.
Structs§
- A component that is attached to a Tile entity that tells the GPU how to animate the tile. Currently all frames must be aligned in your tilemap.
- This an optional tile bundle with default components.
- A custom color for the tile.
- Flips the tiles texture along the X, Y or diagonal axes
- A tile position in the tilemap grid.
- Used to store tile entities for fast look up. Tile entities are stored in a grid. The grid is always filled with None.
- A texture index into the atlas or texture array for a single tile. Indices in an atlas are horizontal based.
- Hides or shows a tile based on the boolean. Default: True