Module bevy_ecs_tilemap::map
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A module which contains tilemap components.
Structs§
- Size of the tiles on the grid in pixels. This can be used to overlay tiles on top of each other. Ex. A 16x16 pixel tile can be overlapped by 8 pixels by using a grid size of 16x8.
- A component which stores a reference to the tilemap entity.
- Custom parameters for the render pipeline.
- Size of the tilemap in tiles.
- Spacing between tiles in pixels inside of the texture atlas. Defaults to 0.0
- Size of the atlas texture in pixels.
- Size of the tiles in pixels
Enums§
- Different hex grid coordinate systems. You can find out more at this link: https://www.redblobgames.com/grids/hexagons/
- Different isometric coordinate systems.
- The type of tile to be rendered, currently we support: Square, Hex, and Isometric.
Constants§
- The default chunk_size (in tiles) used per mesh.