Struct Localize

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pub struct Localize { /* private fields */ }
Expand description

You can use this resource in two ways:

  1. Load from file
app.insert_resource(Localize::from_data(&std::fs::read_to_string("test.csv").unwrap()));

This way makes sure that the resource will be completely initialized and ready to translate.

  1. Insert it empty, then load from asset handle
//first insert it as empty
app.insert_resource(Localize::empty());
//then, in a startup system set the handle
fn setup(asset_server:Res<AssetServer>, mut localize:ResMut<Localize>){
    localize.set_handle(asset_server.load("test.csv"));
}

Using it this way will result in a slight delay until it gets initialized.

Implementations§

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impl Localize

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pub fn empty() -> Self

Initializes an empty resource

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pub fn from_data(translations: &str) -> Self

Creates a new resource from specified data (in a .csv format)

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pub fn from_asset_path(path: &str) -> Self

Creates a new resource from specified asset path.

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pub fn with_default_language(self, language: impl ToString) -> Self

Creates a new resource from self with a given default language.

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pub fn set_data(&mut self, translations: &str)

Sets data for the resource

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pub fn get(&self, keyword: &str) -> &str

Get a translation for a specified keyword.

If there is no translation for the keyword, it will return an empty string.

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pub fn set_language(&mut self, language: impl ToString)

Sets the language for the resource.

Trait Implementations§

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impl Resource for Localize
where Self: Send + Sync + 'static,

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