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use std::sync::Mutex;

use crate::fxaa::{CameraFxaaPipeline, Fxaa, FxaaPipeline};
use bevy_ecs::prelude::*;
use bevy_ecs::query::QueryItem;
use bevy_render::{
    render_graph::{NodeRunError, RenderGraphContext, ViewNode},
    render_resource::{
        BindGroup, BindGroupEntries, Operations, PipelineCache, RenderPassColorAttachment,
        RenderPassDescriptor, TextureViewId,
    },
    renderer::RenderContext,
    view::ViewTarget,
};

#[derive(Default)]
pub struct FxaaNode {
    cached_texture_bind_group: Mutex<Option<(TextureViewId, BindGroup)>>,
}

impl ViewNode for FxaaNode {
    type ViewQuery = (
        &'static ViewTarget,
        &'static CameraFxaaPipeline,
        &'static Fxaa,
    );

    fn run(
        &self,
        _graph: &mut RenderGraphContext,
        render_context: &mut RenderContext,
        (target, pipeline, fxaa): QueryItem<Self::ViewQuery>,
        world: &World,
    ) -> Result<(), NodeRunError> {
        let pipeline_cache = world.resource::<PipelineCache>();
        let fxaa_pipeline = world.resource::<FxaaPipeline>();

        if !fxaa.enabled {
            return Ok(());
        };

        let Some(pipeline) = pipeline_cache.get_render_pipeline(pipeline.pipeline_id) else {
            return Ok(());
        };

        let post_process = target.post_process_write();
        let source = post_process.source;
        let destination = post_process.destination;
        let mut cached_bind_group = self.cached_texture_bind_group.lock().unwrap();
        let bind_group = match &mut *cached_bind_group {
            Some((id, bind_group)) if source.id() == *id => bind_group,
            cached_bind_group => {
                let bind_group = render_context.render_device().create_bind_group(
                    None,
                    &fxaa_pipeline.texture_bind_group,
                    &BindGroupEntries::sequential((source, &fxaa_pipeline.sampler)),
                );

                let (_, bind_group) = cached_bind_group.insert((source.id(), bind_group));
                bind_group
            }
        };

        let pass_descriptor = RenderPassDescriptor {
            label: Some("fxaa_pass"),
            color_attachments: &[Some(RenderPassColorAttachment {
                view: destination,
                resolve_target: None,
                ops: Operations::default(),
            })],
            depth_stencil_attachment: None,
            timestamp_writes: None,
            occlusion_query_set: None,
        };

        let mut render_pass = render_context
            .command_encoder()
            .begin_render_pass(&pass_descriptor);

        render_pass.set_pipeline(pipeline);
        render_pass.set_bind_group(0, bind_group, &[]);
        render_pass.draw(0..3, 0..1);

        Ok(())
    }
}