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use bevy_ecs::prelude::*;
use bevy_ecs::query::QueryState;
use bevy_render::{
camera::ExtractedCamera,
prelude::Color,
render_graph::{Node, NodeRunError, RenderGraphContext, SlotInfo, SlotType},
render_phase::RenderPhase,
render_resource::{
LoadOp, Operations, RenderPassColorAttachment, RenderPassDepthStencilAttachment,
RenderPassDescriptor,
},
renderer::RenderContext,
view::{ExtractedView, ViewDepthTexture},
};
#[cfg(feature = "trace")]
use bevy_utils::tracing::info_span;
use super::{AlphaMask3dPrepass, Opaque3dPrepass, ViewPrepassTextures};
pub struct PrepassNode {
main_view_query: QueryState<
(
&'static ExtractedCamera,
&'static RenderPhase<Opaque3dPrepass>,
&'static RenderPhase<AlphaMask3dPrepass>,
&'static ViewDepthTexture,
&'static ViewPrepassTextures,
),
With<ExtractedView>,
>,
}
impl PrepassNode {
pub const IN_VIEW: &'static str = "view";
pub fn new(world: &mut World) -> Self {
Self {
main_view_query: QueryState::new(world),
}
}
}
impl Node for PrepassNode {
fn input(&self) -> Vec<SlotInfo> {
vec![SlotInfo::new(Self::IN_VIEW, SlotType::Entity)]
}
fn update(&mut self, world: &mut World) {
self.main_view_query.update_archetypes(world);
}
fn run(
&self,
graph: &mut RenderGraphContext,
render_context: &mut RenderContext,
world: &World,
) -> Result<(), NodeRunError> {
let view_entity = graph.get_input_entity(Self::IN_VIEW)?;
let Ok((
camera,
opaque_prepass_phase,
alpha_mask_prepass_phase,
view_depth_texture,
view_prepass_textures,
)) = self.main_view_query.get_manual(world, view_entity) else {
return Ok(());
};
let mut color_attachments = vec![];
if let Some(view_normals_texture) = &view_prepass_textures.normal {
color_attachments.push(Some(RenderPassColorAttachment {
view: &view_normals_texture.default_view,
resolve_target: None,
ops: Operations {
load: LoadOp::Clear(Color::BLACK.into()),
store: true,
},
}));
}
{
let mut render_pass = render_context.begin_tracked_render_pass(RenderPassDescriptor {
label: Some("prepass"),
color_attachments: &color_attachments,
depth_stencil_attachment: Some(RenderPassDepthStencilAttachment {
view: &view_depth_texture.view,
depth_ops: Some(Operations {
load: LoadOp::Clear(0.0),
store: true,
}),
stencil_ops: None,
}),
});
if let Some(viewport) = camera.viewport.as_ref() {
render_pass.set_camera_viewport(viewport);
}
{
#[cfg(feature = "trace")]
let _opaque_prepass_span = info_span!("opaque_prepass").entered();
opaque_prepass_phase.render(&mut render_pass, world, view_entity);
}
if !alpha_mask_prepass_phase.items.is_empty() {
#[cfg(feature = "trace")]
let _alpha_mask_prepass_span = info_span!("alpha_mask_prepass").entered();
alpha_mask_prepass_phase.render(&mut render_pass, world, view_entity);
}
}
if let Some(prepass_depth_texture) = &view_prepass_textures.depth {
render_context.command_encoder().copy_texture_to_texture(
view_depth_texture.texture.as_image_copy(),
prepass_depth_texture.texture.as_image_copy(),
view_prepass_textures.size,
);
}
Ok(())
}
}