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use crate::time::Time;
use bevy_ecs::prelude::*;
use bevy_property::Properties;
use std::time::Duration;

/// Tracks elapsed time. Enters the finished state once `duration` is reached.
#[derive(Clone, Debug, Default, Properties)]
pub struct Timer {
    pub elapsed: f32,
    pub duration: f32,
    pub finished: bool,
}

impl Timer {
    pub fn new(duration: Duration) -> Self {
        Timer {
            duration: duration.as_secs_f32(),
            ..Default::default()
        }
    }

    pub fn from_seconds(seconds: f32) -> Self {
        Timer {
            duration: seconds,
            ..Default::default()
        }
    }

    pub fn tick(&mut self, delta: f32) {
        self.elapsed = (self.elapsed + delta).min(self.duration);
        if self.elapsed >= self.duration {
            self.finished = true;
        }
    }

    pub fn reset(&mut self) {
        self.finished = false;
        self.elapsed = 0.0;
    }
}

pub(crate) fn timer_system(time: Res<Time>, mut query: Query<&mut Timer>) {
    for mut timer in &mut query.iter() {
        timer.tick(time.delta_seconds);
    }
}