List of all items[−]
Structs
- ai::AIPlugin
- ai::aggression::AgentCategory
- ai::aggression::AggroLocation
- ai::aggression::AggroRadius
- ai::aggression::GuardBehavior
- ai::aggression::RetargetBehavior
- ai::aggression::TargetingOrders
- ai::idle::IdleBehavior
- ai::idle::RoamBehavior
- ai::movement::PeelManoeuvreBehavior
- ai::movement::PursueBehavior
- ai::movement::TurnToDestinationBehavior
- combat::CombatPlugin
- combat::Target
- combat::Team
- combat::attack::Attack
- combat::damage::Damage
- combat::effects::Effect
- combat::effects::EffectLocation
- combat::effects::Effectiveness
- combat::effects::Effector
- combat::effects::Instigator
- combat::effects::SourceTransform
- combat::mortal::Dieing
- combat::mortal::Health
- combat::mortal::MaxHealth
- combat::mortal::Mortal
- combat::shields::BypassShield
- combat::shields::MaxShieldHP
- combat::shields::Shield
- combat::tools::Cooldown
- combat::tools::TargettedTool
- fx::EffectsPlugin
- fx::HitEffect
- fx::animated::AnimatedEffectsPlugin
- fx::animated::CreateAnimatedEffect
- fx::beams::BeamEffectPlugin
- fx::beams::BeamStyle
- fx::beams::BeamTracking
- fx::death::DeathEffect
- game::BaseGamePlugin
- game::GameSpeed
- game::GameTimeDelta
- movement::Heading
- movement::Mass
- movement::MaxSpeed
- movement::MaxTurnSpeed
- movement::MovementBundle
- movement::MovementPlugin
- movement::Speed
- movement::Thrust
- movement::TurnSpeed
- movement::Velocity
Enums
- ai::AISystems
- combat::CombatSystems
- combat::attack::AttackResult
- combat::damage::DamageSystems
- combat::effects::EffectSystems
- combat::mortal::MortalSystems
- combat::shields::ShieldSystems
- combat::tools::ToolSystems
- fx::animated::AnimatedEffects
- fx::beams::BeamSystems
- movement::MovementSystems
Functions
- ai::aggression::do_retargetting
- ai::aggression::find_targets
- ai::aggression::update_aggression_source
- ai::idle::do_roaming
- ai::idle::idle_to_combat
- ai::movement::peel_manoeuvre
- ai::movement::pursue
- ai::movement::turn_to_destination
- combat::damage::apply_damage
- combat::effects::apply_effects
- combat::effects::remove_old_effects
- combat::mortal::check_for_dieing_entities
- combat::mortal::dispose_dieing
- combat::mortal::update_dieing
- combat::shields::shield_absorb_damage
- combat::tools::fire_targetted_tools
- combat::tools::update_cooldowns
- fx::death::do_death_effects
- game::game_loop_run_criteria
- math_util::get_angle_difference
- math_util::get_heading_to_point
- templates::weapons::pulse_laser_attack
- templates::weapons::small_pulse_laser_attack