pub struct Cameraman { /* private fields */ }
Implementations§
Source§impl Cameraman
impl Cameraman
Sourcepub fn new(target: Entity, dead_zone: Vec2, ahead_factor: Vec3) -> Self
pub fn new(target: Entity, dead_zone: Vec2, ahead_factor: Vec3) -> Self
Examples found in repository?
examples/full.rs (line 46)
23fn setup_example(
24 mut commands: Commands,
25 mut meshes: ResMut<Assets<Mesh>>,
26 mut materials: ResMut<Assets<ColorMaterial>>,
27) {
28 // 1. spawn your entity to follow
29 let entity = commands
30 .spawn((
31 MaterialMesh2dBundle {
32 mesh: meshes.add(shape::Circle::new(30.).into()).into(),
33 material: materials.add(ColorMaterial::from(Color::rgb(0.8, 0.3, 0.3))),
34 transform: Transform::from_translation(Vec3::new(-150., 0., 0.)),
35 ..default()
36 },
37 LocalPlayer {},
38 // you need this to tell the camera to focus this entity
39 Target,
40 ))
41 .id();
42
43 // 2. spawn your cameraman and make it follow previou entity
44 // you should play with the cameraman values!
45 commands.spawn(CameraBundle::new(
46 Cameraman::new(entity, Vec2::new(50.0, 20.0), Vec3::ONE * 0.8),
47 Camera2dBundle::default(),
48 ));
49}
pub fn new_default(target: Entity) -> Self
Trait Implementations§
Source§impl Component for Cameraman
impl Component for Cameraman
Source§type Storage = TableStorage
type Storage = TableStorage
A marker type indicating the storage type used for this component.
This must be either
TableStorage
or SparseStorage
.Auto Trait Implementations§
impl Freeze for Cameraman
impl RefUnwindSafe for Cameraman
impl Send for Cameraman
impl Sync for Cameraman
impl Unpin for Cameraman
impl UnwindSafe for Cameraman
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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