pub struct CameraBundle { /* private fields */ }
Implementations§
Source§impl CameraBundle
impl CameraBundle
Sourcepub fn new(camera: Cameraman, bundle: Camera2dBundle) -> Self
pub fn new(camera: Cameraman, bundle: Camera2dBundle) -> Self
Examples found in repository?
examples/full.rs (lines 45-48)
23fn setup_example(
24 mut commands: Commands,
25 mut meshes: ResMut<Assets<Mesh>>,
26 mut materials: ResMut<Assets<ColorMaterial>>,
27) {
28 // 1. spawn your entity to follow
29 let entity = commands
30 .spawn((
31 MaterialMesh2dBundle {
32 mesh: meshes.add(shape::Circle::new(30.).into()).into(),
33 material: materials.add(ColorMaterial::from(Color::rgb(0.8, 0.3, 0.3))),
34 transform: Transform::from_translation(Vec3::new(-150., 0., 0.)),
35 ..default()
36 },
37 LocalPlayer {},
38 // you need this to tell the camera to focus this entity
39 Target,
40 ))
41 .id();
42
43 // 2. spawn your cameraman and make it follow previou entity
44 // you should play with the cameraman values!
45 commands.spawn(CameraBundle::new(
46 Cameraman::new(entity, Vec2::new(50.0, 20.0), Vec3::ONE * 0.8),
47 Camera2dBundle::default(),
48 ));
49}
pub fn new_with_default_bundle(target: Entity) -> Self
Trait Implementations§
impl Bundle for CameraBundle
impl DynamicBundle for CameraBundle
Auto Trait Implementations§
impl Freeze for CameraBundle
impl !RefUnwindSafe for CameraBundle
impl Send for CameraBundle
impl Sync for CameraBundle
impl Unpin for CameraBundle
impl !UnwindSafe for CameraBundle
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