Macro bevy_blender::blender_mesh [−][src]
macro_rules! blender_mesh { ($blend_file:literal, $mesh_name:literal) => { ... }; }
Expand description
Takes a .blend file location and a mesh name and generates an appropriate asset_loader string. For example, blender_mesh!(“demo.blend”, “Suzanne”) turns to “demo.blend#MESuzanne”.