Macro bevy_blender::blender_mesh[][src]

macro_rules! blender_mesh {
    ($blend_file:literal, $mesh_name:literal) => { ... };
}
Expand description

Takes a .blend file location and a mesh name and generates an appropriate asset_loader string. For example, blender_mesh!(“demo.blend”, “Suzanne”) turns to “demo.blend#MESuzanne”.