Enum bevy_asset::AssetEvent
source · pub enum AssetEvent<T: Asset> {
Created {
handle: Handle<T>,
},
Modified {
handle: Handle<T>,
},
Removed {
handle: Handle<T>,
},
}
Expand description
Events that involve assets of type T
.
Events sent via the Assets
struct will always be sent with a Weak handle, because the
asset may not exist by the time the event is handled.
Variants§
Trait Implementations§
source§impl<T: Asset> Debug for AssetEvent<T>
impl<T: Asset> Debug for AssetEvent<T>
impl<T: Asset> Event for AssetEvent<T>where Self: Send + Sync + 'static,
Auto Trait Implementations§
impl<T> RefUnwindSafe for AssetEvent<T>
impl<T> Send for AssetEvent<T>
impl<T> Sync for AssetEvent<T>
impl<T> Unpin for AssetEvent<T>
impl<T> UnwindSafe for AssetEvent<T>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
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Convert
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) to Box<dyn Any>
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can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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