Struct bevy_animations::ResetAnimationEvent
source · pub struct ResetAnimationEvent(pub Entity);
Expand description
Send a request to reset the animation of an Entity
§Example
use bevy::prelude::*;
use bevy_animations::*;
fn move_player(
player_query: Query<(&Transform Entity), With<Player>>,
mut reset_animation_event_writer: EventWriter<ResetAnimationEvent>
) {
let (mut transform, player_entity) = player_query.single_mut();
/* you move logic here... */
reset_animation_event_writer.send(ResetAnimationEvent(player_entity));
}
- Note this will overwrite an animation request in the same frame
Tuple Fields§
§0: Entity
Trait Implementations§
source§impl Debug for ResetAnimationEvent
impl Debug for ResetAnimationEvent
impl Event for ResetAnimationEvent
Auto Trait Implementations§
impl Freeze for ResetAnimationEvent
impl RefUnwindSafe for ResetAnimationEvent
impl Send for ResetAnimationEvent
impl Sync for ResetAnimationEvent
impl Unpin for ResetAnimationEvent
impl UnwindSafe for ResetAnimationEvent
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.