Struct bevy_animations::FlipBasedDirection
source · pub struct FlipBasedDirection {
pub left_direction_is_flipped: bool,
pub x_direction_index: usize,
}
Expand description
Used to define the direction index. If you don’t have sprites with multiple directions this will
flip them when the AnimationDirection
changes
Note if you have each direction already in a sprite sheet use IndexBasedDirection
as it
is functionally more proper
Fields§
§left_direction_is_flipped: bool
To Determine if the Left Facing Sprites are Left Facing When Flipped or Not
x_direction_index: usize
To Determine which y-index the Horizontal Directions Sprites. 0th index Based
Trait Implementations§
source§impl Clone for FlipBasedDirection
impl Clone for FlipBasedDirection
source§fn clone(&self) -> FlipBasedDirection
fn clone(&self) -> FlipBasedDirection
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for FlipBasedDirection
impl Debug for FlipBasedDirection
impl Copy for FlipBasedDirection
Auto Trait Implementations§
impl Freeze for FlipBasedDirection
impl RefUnwindSafe for FlipBasedDirection
impl Send for FlipBasedDirection
impl Sync for FlipBasedDirection
impl Unpin for FlipBasedDirection
impl UnwindSafe for FlipBasedDirection
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
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where ConcreteType
implements Trait
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) to Rc<Any>
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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. This is needed since Rust cannot
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’s vtable from &mut Trait
’s.