Crate bevy_animation
source · [−]Expand description
Animation for the game engine Bevy
Modules
Structs
A list of VariableCurve
, and the EntityPath
to which they apply.
Animation controls
Adds animation support to an app
Path to an entity, with Name
s. Each entity in a path must have a name.
Describes how an attribute of a Transform
should be animated.
Enums
Functions
System that will play all animations, using any entity with a AnimationPlayer
and a Handle<AnimationClip>
as an animation root