pub struct UniformMeshSampler { /* private fields */ }Available on crate feature
rand only.Expand description
A distribution that caches data to allow fast sampling from a collection of triangles.
Generally used through sample or sample_iter.
Example
let faces = Tetrahedron::default().faces();
let sampler = UniformMeshSampler::try_new(faces).unwrap();
let rng = StdRng::seed_from_u64(8765309);
// 50 random points on the tetrahedron:
let samples: Vec<Vec3> = sampler.sample_iter(rng).take(50).collect();Implementations§
Source§impl UniformMeshSampler
impl UniformMeshSampler
Sourcepub fn try_new<T>(triangles: T) -> Result<UniformMeshSampler, Error>where
T: IntoIterator<Item = Triangle3d>,
Available on crate feature alloc only.
pub fn try_new<T>(triangles: T) -> Result<UniformMeshSampler, Error>where
T: IntoIterator<Item = Triangle3d>,
alloc only.Construct a new UniformMeshSampler from a list of triangles.
Returns an error if the distribution of areas for the collection of triangles could not be formed (most notably if the collection has zero surface area).
Examples found in repository?
examples/ecs/error_handling.rs (line 101)
59fn setup(
60 mut commands: Commands,
61 mut meshes: ResMut<Assets<Mesh>>,
62 mut materials: ResMut<Assets<StandardMaterial>>,
63) -> Result {
64 let mut seeded_rng = ChaCha8Rng::seed_from_u64(19878367467712);
65
66 // Make a plane for establishing space.
67 commands.spawn((
68 Mesh3d(meshes.add(Plane3d::default().mesh().size(12.0, 12.0))),
69 MeshMaterial3d(materials.add(Color::srgb(0.3, 0.5, 0.3))),
70 Transform::from_xyz(0.0, -2.5, 0.0),
71 ));
72
73 // Spawn a light:
74 commands.spawn((
75 PointLight {
76 shadows_enabled: true,
77 ..default()
78 },
79 Transform::from_xyz(4.0, 8.0, 4.0),
80 ));
81
82 // Spawn a camera:
83 commands.spawn((
84 Camera3d::default(),
85 Transform::from_xyz(-2.0, 3.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
86 ));
87
88 // Create a new sphere mesh:
89 let mut sphere_mesh = Sphere::new(1.0).mesh().ico(7)?;
90 sphere_mesh.generate_tangents()?;
91
92 // Spawn the mesh into the scene:
93 let mut sphere = commands.spawn((
94 Mesh3d(meshes.add(sphere_mesh.clone())),
95 MeshMaterial3d(materials.add(StandardMaterial::default())),
96 Transform::from_xyz(-1.0, 1.0, 0.0),
97 ));
98
99 // Generate random sample points:
100 let triangles = sphere_mesh.triangles()?;
101 let distribution = UniformMeshSampler::try_new(triangles)?;
102
103 // Setup sample points:
104 let point_mesh = meshes.add(Sphere::new(0.01).mesh().ico(3)?);
105 let point_material = materials.add(StandardMaterial {
106 base_color: Srgba::RED.into(),
107 emissive: LinearRgba::rgb(1.0, 0.0, 0.0),
108 ..default()
109 });
110
111 // Add sample points as children of the sphere:
112 for point in distribution.sample_iter(&mut seeded_rng).take(10000) {
113 sphere.with_child((
114 Mesh3d(point_mesh.clone()),
115 MeshMaterial3d(point_material.clone()),
116 Transform::from_translation(point),
117 ));
118 }
119
120 // Indicate the system completed successfully:
121 Ok(())
122}Trait Implementations§
Source§impl Distribution<Vec3> for UniformMeshSampler
impl Distribution<Vec3> for UniformMeshSampler
Auto Trait Implementations§
impl Freeze for UniformMeshSampler
impl RefUnwindSafe for UniformMeshSampler
impl Send for UniformMeshSampler
impl Sync for UniformMeshSampler
impl Unpin for UniformMeshSampler
impl UnwindSafe for UniformMeshSampler
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