UniformMeshSampler

Struct UniformMeshSampler 

Source
pub struct UniformMeshSampler { /* private fields */ }
Available on crate feature rand only.
Expand description

A distribution that caches data to allow fast sampling from a collection of triangles. Generally used through sample or sample_iter.

Example

let faces = Tetrahedron::default().faces();
let sampler = UniformMeshSampler::try_new(faces).unwrap();
let rng = StdRng::seed_from_u64(8765309);
// 50 random points on the tetrahedron:
let samples: Vec<Vec3> = sampler.sample_iter(rng).take(50).collect();

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impl UniformMeshSampler

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pub fn try_new<T>(triangles: T) -> Result<UniformMeshSampler, Error>
where T: IntoIterator<Item = Triangle3d>,

Available on crate feature alloc only.

Construct a new UniformMeshSampler from a list of triangles.

Returns an error if the distribution of areas for the collection of triangles could not be formed (most notably if the collection has zero surface area).

Examples found in repository?
examples/ecs/error_handling.rs (line 101)
59fn setup(
60    mut commands: Commands,
61    mut meshes: ResMut<Assets<Mesh>>,
62    mut materials: ResMut<Assets<StandardMaterial>>,
63) -> Result {
64    let mut seeded_rng = ChaCha8Rng::seed_from_u64(19878367467712);
65
66    // Make a plane for establishing space.
67    commands.spawn((
68        Mesh3d(meshes.add(Plane3d::default().mesh().size(12.0, 12.0))),
69        MeshMaterial3d(materials.add(Color::srgb(0.3, 0.5, 0.3))),
70        Transform::from_xyz(0.0, -2.5, 0.0),
71    ));
72
73    // Spawn a light:
74    commands.spawn((
75        PointLight {
76            shadows_enabled: true,
77            ..default()
78        },
79        Transform::from_xyz(4.0, 8.0, 4.0),
80    ));
81
82    // Spawn a camera:
83    commands.spawn((
84        Camera3d::default(),
85        Transform::from_xyz(-2.0, 3.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
86    ));
87
88    // Create a new sphere mesh:
89    let mut sphere_mesh = Sphere::new(1.0).mesh().ico(7)?;
90    sphere_mesh.generate_tangents()?;
91
92    // Spawn the mesh into the scene:
93    let mut sphere = commands.spawn((
94        Mesh3d(meshes.add(sphere_mesh.clone())),
95        MeshMaterial3d(materials.add(StandardMaterial::default())),
96        Transform::from_xyz(-1.0, 1.0, 0.0),
97    ));
98
99    // Generate random sample points:
100    let triangles = sphere_mesh.triangles()?;
101    let distribution = UniformMeshSampler::try_new(triangles)?;
102
103    // Setup sample points:
104    let point_mesh = meshes.add(Sphere::new(0.01).mesh().ico(3)?);
105    let point_material = materials.add(StandardMaterial {
106        base_color: Srgba::RED.into(),
107        emissive: LinearRgba::rgb(1.0, 0.0, 0.0),
108        ..default()
109    });
110
111    // Add sample points as children of the sphere:
112    for point in distribution.sample_iter(&mut seeded_rng).take(10000) {
113        sphere.with_child((
114            Mesh3d(point_mesh.clone()),
115            MeshMaterial3d(point_material.clone()),
116            Transform::from_translation(point),
117        ));
118    }
119
120    // Indicate the system completed successfully:
121    Ok(())
122}

Trait Implementations§

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impl Distribution<Vec3> for UniformMeshSampler

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fn sample<R>(&self, rng: &mut R) -> Vec3
where R: Rng + ?Sized,

Generate a random value of T, using rng as the source of randomness.
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fn sample_iter<R>(self, rng: R) -> Iter<Self, R, T>
where R: Rng, Self: Sized,

Create an iterator that generates random values of T, using rng as the source of randomness. Read more
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fn map<F, S>(self, func: F) -> Map<Self, F, T, S>
where F: Fn(T) -> S, Self: Sized,

Map sampled values to type S Read more

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