pub struct GamepadSettings {
    pub default_button_settings: ButtonSettings,
    pub default_axis_settings: AxisSettings,
    pub default_button_axis_settings: ButtonAxisSettings,
    pub button_settings: HashMap<GamepadButton, ButtonSettings>,
    pub axis_settings: HashMap<GamepadAxis, AxisSettings>,
    pub button_axis_settings: HashMap<GamepadButton, ButtonAxisSettings>,
}
Expand description

Settings for all Gamepads.

§Usage

It is used to create a bevy resource that stores the settings of every GamepadButton and GamepadAxis. If no user defined ButtonSettings, AxisSettings, or ButtonAxisSettings are defined, the default settings of each are used as a fallback accordingly.

§Note

The GamepadSettings are used inside of bevy_gilrs to determine when raw gamepad events from gilrs, should register as a GamepadEvent. Events that don’t meet the change thresholds defined in GamepadSettings will not register. To modify these settings, mutate the corresponding resource.

Fields§

§default_button_settings: ButtonSettings

The default button settings.

§default_axis_settings: AxisSettings

The default axis settings.

§default_button_axis_settings: ButtonAxisSettings

The default button axis settings.

§button_settings: HashMap<GamepadButton, ButtonSettings>

The user defined button settings.

§axis_settings: HashMap<GamepadAxis, AxisSettings>

The user defined axis settings.

§button_axis_settings: HashMap<GamepadButton, ButtonAxisSettings>

The user defined button axis settings.

Implementations§

source§

impl GamepadSettings

source

pub fn get_button_settings(&self, button: GamepadButton) -> &ButtonSettings

Returns the ButtonSettings of the button.

If no user defined ButtonSettings are specified the default ButtonSettings get returned.

§Examples
let button = GamepadButton::new(Gamepad::new(1), GamepadButtonType::South);
let button_settings = settings.get_button_settings(button);
source

pub fn get_axis_settings(&self, axis: GamepadAxis) -> &AxisSettings

Returns the AxisSettings of the axis.

If no user defined AxisSettings are specified the default AxisSettings get returned.

§Examples
let axis = GamepadAxis::new(Gamepad::new(1), GamepadAxisType::LeftStickX);
let axis_settings = settings.get_axis_settings(axis);
source

pub fn get_button_axis_settings( &self, button: GamepadButton ) -> &ButtonAxisSettings

Returns the ButtonAxisSettings of the button.

If no user defined ButtonAxisSettings are specified the default ButtonAxisSettings get returned.

§Examples
let button = GamepadButton::new(Gamepad::new(1), GamepadButtonType::South);
let button_axis_settings = settings.get_button_axis_settings(button);

Trait Implementations§

source§

impl Debug for GamepadSettings

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
source§

impl Default for GamepadSettings

source§

fn default() -> GamepadSettings

Returns the “default value” for a type. Read more
source§

impl FromReflect for GamepadSettings

source§

fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<GamepadSettings>

Constructs a concrete instance of Self from a reflected value.
source§

fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
source§

impl GetTypeRegistration for GamepadSettings

source§

impl Reflect for GamepadSettings

source§

fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
source§

fn into_any(self: Box<GamepadSettings>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
source§

fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
source§

fn into_reflect(self: Box<GamepadSettings>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
source§

fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
source§

fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
source§

fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
source§

fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
source§

fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
source§

fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
source§

fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
source§

fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
source§

fn reflect_owned(self: Box<GamepadSettings>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
source§

fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
source§

fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
source§

fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
source§

fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
source§

fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
source§

impl Struct for GamepadSettings

source§

fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field named name as a &dyn Reflect.
source§

fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
source§

fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
source§

fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
source§

fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
source§

fn field_len(&self) -> usize

Returns the number of fields in the struct.
source§

fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
source§

fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
source§

impl TypePath for GamepadSettings

source§

fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
source§

fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
source§

fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
source§

fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
source§

fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
source§

impl Typed for GamepadSettings

source§

fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
source§

impl Resource for GamepadSettings
where GamepadSettings: Send + Sync + 'static,

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

source§

fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> Downcast<T> for T

source§

fn downcast(&self) -> &T

source§

impl<T> Downcast for T
where T: Any,

source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
source§

impl<T> DynamicTypePath for T
where T: TypePath,

source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<S> FromSample<S> for S

source§

fn from_sample_(s: S) -> S

source§

impl<T> FromWorld for T
where T: Default,

source§

fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
source§

impl<S> GetField for S
where S: Struct,

source§

fn get_field<T>(&self, name: &str) -> Option<&T>
where T: Reflect,

Returns a reference to the value of the field named name, downcast to T.
source§

fn get_field_mut<T>(&mut self, name: &str) -> Option<&mut T>
where T: Reflect,

Returns a mutable reference to the value of the field named name, downcast to T.
source§

impl<T> GetPath for T
where T: Reflect + ?Sized,

source§

fn reflect_path<'p>( &self, path: impl ReflectPath<'p> ) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
source§

fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by path. Read more
source§

fn path<'p, T>( &self, path: impl ReflectPath<'p> ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
source§

fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
source§

impl<T> Instrument for T

source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T, U> ToSample<U> for T
where U: FromSample<T>,

source§

fn to_sample_(self) -> U

source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> Upcast<T> for T

source§

fn upcast(&self) -> Option<&T>

source§

impl<T> WithSubscriber for T

source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

source§

impl<T> Settings for T
where T: 'static + Send + Sync,

source§

impl<T> WasmNotSend for T
where T: Send,

source§

impl<T> WasmNotSendSync for T

source§

impl<T> WasmNotSync for T
where T: Sync,