pub struct ComponentInfo { /* private fields */ }
Expand description

Stores metadata for a type of component or resource stored in a specific World.

Implementations§

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impl ComponentInfo

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pub fn id(&self) -> ComponentId

Returns a value uniquely identifying the current component.

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pub fn name(&self) -> &str

Returns the name of the current component.

Examples found in repository?
examples/ecs/dynamic.rs (line 175)
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fn main() {
    let mut world = World::new();
    let mut lines = std::io::stdin().lines();
    let mut component_names = HashMap::<String, ComponentId>::new();
    let mut component_info = HashMap::<ComponentId, ComponentInfo>::new();

    println!("{}", PROMPT);
    loop {
        print!("\n> ");
        let _ = std::io::stdout().flush();
        let Some(Ok(line)) = lines.next() else {
            return;
        };

        if line.is_empty() {
            return;
        };

        let Some((first, rest)) = line.trim().split_once(|c: char| c.is_whitespace()) else {
            match &line.chars().next() {
                Some('c') => println!("{}", COMPONENT_PROMPT),
                Some('s') => println!("{}", ENTITY_PROMPT),
                Some('q') => println!("{}", QUERY_PROMPT),
                _ => println!("{}", PROMPT),
            }
            continue;
        };

        match &first[0..1] {
            "c" => {
                rest.split(',').for_each(|component| {
                    let mut component = component.split_whitespace();
                    let Some(name) = component.next() else {
                        return;
                    };
                    let size = match component.next().map(|s| s.parse::<usize>()) {
                        Some(Ok(size)) => size,
                        _ => 0,
                    };
                    // Register our new component to the world with a layout specified by it's size
                    // SAFETY: [u64] is Send + Sync
                    let id = world.init_component_with_descriptor(unsafe {
                        ComponentDescriptor::new_with_layout(
                            name.to_string(),
                            StorageType::Table,
                            Layout::array::<u64>(size).unwrap(),
                            None,
                        )
                    });
                    let Some(info) = world.components().get_info(id) else {
                        return;
                    };
                    component_names.insert(name.to_string(), id);
                    component_info.insert(id, info.clone());
                    println!("Component {} created with id: {:?}", name, id.index());
                });
            }
            "s" => {
                let mut to_insert_ids = Vec::new();
                let mut to_insert_data = Vec::new();
                rest.split(',').for_each(|component| {
                    let mut component = component.split_whitespace();
                    let Some(name) = component.next() else {
                        return;
                    };

                    // Get the id for the component with the given name
                    let Some(&id) = component_names.get(name) else {
                        println!("Component {} does not exist", name);
                        return;
                    };

                    // Calculate the length for the array based on the layout created for this component id
                    let info = world.components().get_info(id).unwrap();
                    let len = info.layout().size() / std::mem::size_of::<u64>();
                    let mut values: Vec<u64> = component
                        .take(len)
                        .filter_map(|value| value.parse::<u64>().ok())
                        .collect();
                    values.resize(len, 0);

                    // Collect the id and array to be inserted onto our entity
                    to_insert_ids.push(id);
                    to_insert_data.push(values);
                });

                let mut entity = world.spawn_empty();

                // Construct an `OwningPtr` for each component in `to_insert_data`
                let to_insert_ptr = to_owning_ptrs(&mut to_insert_data);

                // SAFETY:
                // - Component ids have been taken from the same world
                // - Each array is created to the layout specified in the world
                unsafe {
                    entity.insert_by_ids(&to_insert_ids, to_insert_ptr.into_iter());
                }

                println!("Entity spawned with id: {:?}", entity.id());
            }
            "q" => {
                let mut builder = QueryBuilder::<FilteredEntityMut>::new(&mut world);
                parse_query(rest, &mut builder, &component_names);
                let mut query = builder.build();

                query.iter_mut(&mut world).for_each(|filtered_entity| {
                    let terms = filtered_entity
                        .components()
                        .map(|id| {
                            let ptr = filtered_entity.get_by_id(id).unwrap();
                            let info = component_info.get(&id).unwrap();
                            let len = info.layout().size() / std::mem::size_of::<u64>();

                            // SAFETY:
                            // - All components are created with layout [u64]
                            // - len is calculated from the component descriptor
                            let data = unsafe {
                                std::slice::from_raw_parts_mut(
                                    ptr.assert_unique().as_ptr().cast::<u64>(),
                                    len,
                                )
                            };

                            // If we have write access, increment each value once
                            if filtered_entity.access().has_write(id) {
                                data.iter_mut().for_each(|data| {
                                    *data += 1;
                                });
                            }

                            format!("{}: {:?}", info.name(), data[0..len].to_vec())
                        })
                        .collect::<Vec<_>>()
                        .join(", ");

                    println!("{:?}: {}", filtered_entity.id(), terms);
                });
            }
            _ => continue,
        }
    }
}
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pub fn type_id(&self) -> Option<TypeId>

Returns the TypeId of the underlying component type. Returns None if the component does not correspond to a Rust type.

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pub fn layout(&self) -> Layout

Returns the layout used to store values of this component in memory.

Examples found in repository?
examples/ecs/dynamic.rs (line 119)
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fn main() {
    let mut world = World::new();
    let mut lines = std::io::stdin().lines();
    let mut component_names = HashMap::<String, ComponentId>::new();
    let mut component_info = HashMap::<ComponentId, ComponentInfo>::new();

    println!("{}", PROMPT);
    loop {
        print!("\n> ");
        let _ = std::io::stdout().flush();
        let Some(Ok(line)) = lines.next() else {
            return;
        };

        if line.is_empty() {
            return;
        };

        let Some((first, rest)) = line.trim().split_once(|c: char| c.is_whitespace()) else {
            match &line.chars().next() {
                Some('c') => println!("{}", COMPONENT_PROMPT),
                Some('s') => println!("{}", ENTITY_PROMPT),
                Some('q') => println!("{}", QUERY_PROMPT),
                _ => println!("{}", PROMPT),
            }
            continue;
        };

        match &first[0..1] {
            "c" => {
                rest.split(',').for_each(|component| {
                    let mut component = component.split_whitespace();
                    let Some(name) = component.next() else {
                        return;
                    };
                    let size = match component.next().map(|s| s.parse::<usize>()) {
                        Some(Ok(size)) => size,
                        _ => 0,
                    };
                    // Register our new component to the world with a layout specified by it's size
                    // SAFETY: [u64] is Send + Sync
                    let id = world.init_component_with_descriptor(unsafe {
                        ComponentDescriptor::new_with_layout(
                            name.to_string(),
                            StorageType::Table,
                            Layout::array::<u64>(size).unwrap(),
                            None,
                        )
                    });
                    let Some(info) = world.components().get_info(id) else {
                        return;
                    };
                    component_names.insert(name.to_string(), id);
                    component_info.insert(id, info.clone());
                    println!("Component {} created with id: {:?}", name, id.index());
                });
            }
            "s" => {
                let mut to_insert_ids = Vec::new();
                let mut to_insert_data = Vec::new();
                rest.split(',').for_each(|component| {
                    let mut component = component.split_whitespace();
                    let Some(name) = component.next() else {
                        return;
                    };

                    // Get the id for the component with the given name
                    let Some(&id) = component_names.get(name) else {
                        println!("Component {} does not exist", name);
                        return;
                    };

                    // Calculate the length for the array based on the layout created for this component id
                    let info = world.components().get_info(id).unwrap();
                    let len = info.layout().size() / std::mem::size_of::<u64>();
                    let mut values: Vec<u64> = component
                        .take(len)
                        .filter_map(|value| value.parse::<u64>().ok())
                        .collect();
                    values.resize(len, 0);

                    // Collect the id and array to be inserted onto our entity
                    to_insert_ids.push(id);
                    to_insert_data.push(values);
                });

                let mut entity = world.spawn_empty();

                // Construct an `OwningPtr` for each component in `to_insert_data`
                let to_insert_ptr = to_owning_ptrs(&mut to_insert_data);

                // SAFETY:
                // - Component ids have been taken from the same world
                // - Each array is created to the layout specified in the world
                unsafe {
                    entity.insert_by_ids(&to_insert_ids, to_insert_ptr.into_iter());
                }

                println!("Entity spawned with id: {:?}", entity.id());
            }
            "q" => {
                let mut builder = QueryBuilder::<FilteredEntityMut>::new(&mut world);
                parse_query(rest, &mut builder, &component_names);
                let mut query = builder.build();

                query.iter_mut(&mut world).for_each(|filtered_entity| {
                    let terms = filtered_entity
                        .components()
                        .map(|id| {
                            let ptr = filtered_entity.get_by_id(id).unwrap();
                            let info = component_info.get(&id).unwrap();
                            let len = info.layout().size() / std::mem::size_of::<u64>();

                            // SAFETY:
                            // - All components are created with layout [u64]
                            // - len is calculated from the component descriptor
                            let data = unsafe {
                                std::slice::from_raw_parts_mut(
                                    ptr.assert_unique().as_ptr().cast::<u64>(),
                                    len,
                                )
                            };

                            // If we have write access, increment each value once
                            if filtered_entity.access().has_write(id) {
                                data.iter_mut().for_each(|data| {
                                    *data += 1;
                                });
                            }

                            format!("{}: {:?}", info.name(), data[0..len].to_vec())
                        })
                        .collect::<Vec<_>>()
                        .join(", ");

                    println!("{:?}: {}", filtered_entity.id(), terms);
                });
            }
            _ => continue,
        }
    }
}
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pub fn drop(&self) -> Option<unsafe fn(_: OwningPtr<'_>)>

Get the function which should be called to clean up values of the underlying component type. This maps to the Drop implementation for ‘normal’ Rust components

Returns None if values of the underlying component type don’t need to be dropped, e.g. as reported by needs_drop.

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pub fn storage_type(&self) -> StorageType

Returns a value indicating the storage strategy for the current component.

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pub fn is_send_and_sync(&self) -> bool

Returns true if the underlying component type can be freely shared between threads. If this returns false, then extra care must be taken to ensure that components are not accessed from the wrong thread.

Trait Implementations§

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impl Clone for ComponentInfo

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fn clone(&self) -> ComponentInfo

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ComponentInfo

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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