pub struct Windows { /* private fields */ }
Implementations§
§impl Windows
impl Windows
pub fn get_mut(&mut self, id: WindowId) -> Option<&mut Window>
pub fn get_mut(&mut self, id: WindowId) -> Option<&mut Window>
Get a mutable reference to the provided WindowId
.
pub fn get_primary(&self) -> Option<&Window>
pub fn get_primary(&self) -> Option<&Window>
Get a reference to the primary Window
.
pub fn get_primary_mut(&mut self) -> Option<&mut Window>
pub fn get_primary_mut(&mut self) -> Option<&mut Window>
Get a mutable reference to the primary Window
.
pub fn primary_mut(&mut self) -> &mut Window
pub fn primary_mut(&mut self) -> &mut Window
pub fn scale_factor(&self, id: WindowId) -> f64
pub fn scale_factor(&self, id: WindowId) -> f64
Returns the scale factor for the Window
of id
, or 1.0
if the window does not exist.
pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut Window>
pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut Window>
A mutable iterator over all registered Window
s.
pub fn remove(&mut self, id: WindowId) -> Option<Window>
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Windows
impl Send for Windows
impl Sync for Windows
impl Unpin for Windows
impl UnwindSafe for Windows
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World