Struct bevy::time::prelude::Timer

pub struct Timer { /* private fields */ }
Expand description

Tracks elapsed time. Enters the finished state once duration is reached.

Non repeating timers will stop tracking and stay in the finished state until reset. Repeating timers will only be in the finished state on each tick duration is reached or exceeded, and can still be reset at any given point.

Paused timers will not have elapsed time increased.

Implementations§

Creates a new timer with a given duration.

See also Timer::from_seconds.

Creates a new timer with a given duration in seconds.

Example
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);

Returns true if the timer has reached its duration at least once. See also Timer::just_finished.

Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
timer.tick(Duration::from_secs_f32(1.5));
assert!(timer.finished());
timer.tick(Duration::from_secs_f32(0.5));
assert!(timer.finished());

Returns true only on the tick the timer reached its duration.

Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
timer.tick(Duration::from_secs_f32(1.5));
assert!(timer.just_finished());
timer.tick(Duration::from_secs_f32(0.5));
assert!(!timer.just_finished());

Returns the time elapsed on the timer. Guaranteed to be between 0.0 and duration. Will only equal duration when the timer is finished and non repeating.

See also Stopwatch::elapsed.

Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
timer.tick(Duration::from_secs_f32(0.5));
assert_eq!(timer.elapsed(), Duration::from_secs_f32(0.5));

Returns the time elapsed on the timer as an f32. See also Timer::elapsed.

Sets the elapsed time of the timer without any other considerations.

See also Stopwatch::set.

use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
timer.set_elapsed(Duration::from_secs(2));
assert_eq!(timer.elapsed(), Duration::from_secs(2));
// the timer is not finished even if the elapsed time is greater than the duration.
assert!(!timer.finished());

Returns the duration of the timer.

Examples
use std::time::Duration;
let timer = Timer::new(Duration::from_secs(1), TimerMode::Once);
assert_eq!(timer.duration(), Duration::from_secs(1));

Sets the duration of the timer.

Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.5, TimerMode::Once);
timer.set_duration(Duration::from_secs(1));
assert_eq!(timer.duration(), Duration::from_secs(1));

Returns true if the timer is repeating.

Examples
let mut timer = Timer::from_seconds(1.0, TimerMode::Repeating);
assert_eq!(timer.mode(), TimerMode::Repeating);

Sets whether the timer is repeating or not.

Examples
let mut timer = Timer::from_seconds(1.0, TimerMode::Repeating);
timer.set_mode(TimerMode::Once);
assert_eq!(timer.mode(), TimerMode::Once);

Advance the timer by delta seconds. Non repeating timer will clamp at duration. Repeating timer will wrap around. Will not affect paused timers.

See also Stopwatch::tick.

Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
let mut repeating = Timer::from_seconds(1.0, TimerMode::Repeating);
timer.tick(Duration::from_secs_f32(1.5));
repeating.tick(Duration::from_secs_f32(1.5));
assert_eq!(timer.elapsed_secs(), 1.0);
assert_eq!(repeating.elapsed_secs(), 0.5);

Pauses the Timer. Disables the ticking of the timer.

See also Stopwatch::pause.

Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
timer.pause();
timer.tick(Duration::from_secs_f32(0.5));
assert_eq!(timer.elapsed_secs(), 0.0);

Unpauses the Timer. Resumes the ticking of the timer.

See also Stopwatch::unpause().

Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
timer.pause();
timer.tick(Duration::from_secs_f32(0.5));
timer.unpause();
timer.tick(Duration::from_secs_f32(0.5));
assert_eq!(timer.elapsed_secs(), 0.5);

Returns true if the timer is paused.

See also Stopwatch::paused.

Examples
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
assert!(!timer.paused());
timer.pause();
assert!(timer.paused());
timer.unpause();
assert!(!timer.paused());

Resets the timer. The reset doesn’t affect the paused state of the timer.

See also Stopwatch::reset.

Examples

use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
timer.tick(Duration::from_secs_f32(1.5));
timer.reset();
assert!(!timer.finished());
assert!(!timer.just_finished());
assert_eq!(timer.elapsed_secs(), 0.0);

Returns the percentage of the timer elapsed time (goes from 0.0 to 1.0).

Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(2.0, TimerMode::Once);
timer.tick(Duration::from_secs_f32(0.5));
assert_eq!(timer.percent(), 0.25);

Returns the percentage of the timer remaining time (goes from 1.0 to 0.0).

Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(2.0, TimerMode::Once);
timer.tick(Duration::from_secs_f32(0.5));
assert_eq!(timer.percent_left(), 0.75);

Returns the remaining time in seconds

Examples
use std::cmp::Ordering;
use std::time::Duration;
let mut timer = Timer::from_seconds(2.0, TimerMode::Once);
timer.tick(Duration::from_secs_f32(0.5));
let result = timer.remaining_secs().total_cmp(&1.5);
assert_eq!(Ordering::Equal, result);

Returns the remaining time using Duration

Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(2.0, TimerMode::Once);
timer.tick(Duration::from_secs_f32(0.5));
assert_eq!(timer.remaining(), Duration::from_secs_f32(1.5));

Returns the number of times a repeating timer finished during the last tick call.

For non repeating-timers, this method will only ever return 0 or 1.

Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Repeating);
timer.tick(Duration::from_secs_f32(6.0));
assert_eq!(timer.times_finished_this_tick(), 6);
timer.tick(Duration::from_secs_f32(2.0));
assert_eq!(timer.times_finished_this_tick(), 2);
timer.tick(Duration::from_secs_f32(0.5));
assert_eq!(timer.times_finished_this_tick(), 0);

Trait Implementations§

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Auto Trait Implementations§

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