Enum bevy::prelude::WindowPosition
pub enum WindowPosition {
Automatic,
Centered,
At(Vec2),
}
Expand description
Defines where window should be placed at on creation.
Variants§
Automatic
The position will be set by the window manager.
Centered
Center the window on the monitor.
The monitor to center the window on can be selected with the monitor
field in WindowDescriptor
.
At(Vec2)
The window’s top-left corner will be placed at the specified position in pixels.
(0,0) represents top-left corner of the monitor.
The monitor to position the window on can be selected with the monitor
field in WindowDescriptor
.
Trait Implementations§
§impl Clone for WindowPosition
impl Clone for WindowPosition
§fn clone(&self) -> WindowPosition
fn clone(&self) -> WindowPosition
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for WindowPosition
impl Debug for WindowPosition
§impl PartialEq<WindowPosition> for WindowPosition
impl PartialEq<WindowPosition> for WindowPosition
§fn eq(&self, other: &WindowPosition) -> bool
fn eq(&self, other: &WindowPosition) -> bool
impl Copy for WindowPosition
impl StructuralPartialEq for WindowPosition
Auto Trait Implementations§
impl RefUnwindSafe for WindowPosition
impl Send for WindowPosition
impl Sync for WindowPosition
impl Unpin for WindowPosition
impl UnwindSafe for WindowPosition
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
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impl<T, U> AsBindGroupShaderType<U> for Twhere
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&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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