Struct bevy::input::prelude::GamepadButton
pub struct GamepadButton {
pub gamepad: Gamepad,
pub button_type: GamepadButtonType,
}
Expand description
Fields§
§gamepad: Gamepad
The gamepad on which the button is located on.
The type of the button.
Implementations§
§impl GamepadButton
impl GamepadButton
pub fn new(gamepad: Gamepad, button_type: GamepadButtonType) -> GamepadButton
pub fn new(gamepad: Gamepad, button_type: GamepadButtonType) -> GamepadButton
Creates a new GamepadButton
.
Examples
let gamepad_button = GamepadButton::new(
Gamepad::new(1),
GamepadButtonType::South,
);
Trait Implementations§
§impl Clone for GamepadButton
impl Clone for GamepadButton
§fn clone(&self) -> GamepadButton
fn clone(&self) -> GamepadButton
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GamepadButton
impl Debug for GamepadButton
§impl FromReflect for GamepadButtonwhere
Gamepad: FromReflect,
GamepadButtonType: FromReflect,
impl FromReflect for GamepadButtonwhere
Gamepad: FromReflect,
GamepadButtonType: FromReflect,
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<GamepadButton>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<GamepadButton>
Constructs a concrete instance of
Self
from a reflected value.§impl GetTypeRegistration for GamepadButton
impl GetTypeRegistration for GamepadButton
§impl Hash for GamepadButton
impl Hash for GamepadButton
§impl PartialEq<GamepadButton> for GamepadButton
impl PartialEq<GamepadButton> for GamepadButton
§fn eq(&self, other: &GamepadButton) -> bool
fn eq(&self, other: &GamepadButton) -> bool
§impl Reflect for GamepadButton
impl Reflect for GamepadButton
§fn get_type_info(&self) -> &'static TypeInfo
fn get_type_info(&self) -> &'static TypeInfo
§fn into_any(self: Box<GamepadButton, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<GamepadButton, Global>) -> Box<dyn Any + 'static, Global>
Returns the value as a
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
.§fn into_reflect(
self: Box<GamepadButton, Global>
) -> Box<dyn Reflect + 'static, Global>
fn into_reflect(
self: Box<GamepadButton, Global>
) -> Box<dyn Reflect + 'static, Global>
Casts this type to a boxed reflected value.
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable reflected value.
§fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>
fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>
Clones the value as a
Reflect
trait object. Read more§fn set(
&mut self,
value: Box<dyn Reflect + 'static, Global>
) -> Result<(), Box<dyn Reflect + 'static, Global>>
fn set(
&mut self,
value: Box<dyn Reflect + 'static, Global>
) -> Result<(), Box<dyn Reflect + 'static, Global>>
Performs a type-checked assignment of a reflected value to this value. Read more
§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
Applies a reflected value to this value. Read more
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an enumeration of “kinds” of type. Read more
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
§fn reflect_owned(self: Box<GamepadButton, Global>) -> ReflectOwned
fn reflect_owned(self: Box<GamepadButton, Global>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
Returns a “partial equality” comparison result. Read more
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
§impl Struct for GamepadButton
impl Struct for GamepadButton
§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field with index
index
as a &mut dyn Reflect
. Read more§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
Returns an iterator over the values of the reflectable fields for this struct.
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct
.§impl Typed for GamepadButton
impl Typed for GamepadButton
impl Copy for GamepadButton
impl Eq for GamepadButton
impl StructuralEq for GamepadButton
impl StructuralPartialEq for GamepadButton
Auto Trait Implementations§
impl RefUnwindSafe for GamepadButton
impl Send for GamepadButton
impl Sync for GamepadButton
impl Unpin for GamepadButton
impl UnwindSafe for GamepadButton
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