Module bevy::scene

source ·
Expand description

Save/load collections of entities and components to/from file.

Modules

Structs

A reflection-powered serializable representation of an entity and its components.
A collection of serializable dynamic entities, each with its own run-time defined set of components. To spawn a dynamic scene, you can use either:
A DynamicScene builder, used to build a scene from a World by extracting some entities.
A component bundle for a DynamicScene root.
Informations about a scene instance.
To spawn a scene, you can use either:
A component bundle for a Scene root.
InstanceId of a spawned scene. It can be used with the SceneSpawner to interact with the spawned scene.

Enums

Functions

System that will spawn scenes from SceneBundle.
Serialize a given Rust data structure into rust object notation (ron).